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  • Vedran Budimir
    started a topic DirectX Game Screenshot

    DirectX Game Screenshot

    Software: Visual Basic 2008
    My problem:
    I make a program for taking screenshots from the game, this is the current code that I use:

    Code:
    Dim bounds As Rectangle
                Dim screenshot As System.Drawing.Bitmap
                Dim graph As Graphics
                bounds = Screen.PrimaryScreen.Bounds
                screenshot = New System.Drawing.Bitmap(bounds.Width, bounds.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb)
    ...
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  • Josh Argent
    started a topic Drawing lines in XNA or DirectX?
    in .NET

    Drawing lines in XNA or DirectX?

    Hi,
    I'm having quite a hard time trying to draw a simple line from one location to another in xna and directx. I've tried both but really can not get either to work. :(

    I've searched around a bit but everything seems really complicated. All I want to do is draw a line on a panel control.

    I've managed to do this in GDI+ but it is really glitchy so I was told to try directx and xna.

    Please can someone...
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  • how to write a direct3d camera and make it move like a first person game

    hello all, me and my friend are writing a 3d game engine in directx 11 in our spare time for fun in c++ but were wondering on how we would achieve making our camera move around our 3d world, or rather how to make the 3d world move around our camera, any help would be greatly appreciated. thanks :D
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  • how simulate keyboard and mouse whilst in game?

    hi i am trying to make a program that whilst ingame (magicka if anyone is interested) reads what is pressed on the keyboard and the simulates a combination of keyboard key down and keyboar key up and mouse press.

    eg if i press NumPad0 it would simulate Key Press A, Key Press S, Key Press F

    or if i press NumPad1 it would simulate Shift Down, LButton Press, Shift Up

    i have already managed to read what is...
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  • ramilol
    started a topic C++ directx picking is not working
    in C

    C++ directx picking is not working

    i got help writing my picking function... but it still doesn't work im not sure if it is because the my function or because of my mesh it is one of them. someone suggest me to draw the ray, i drew my rays it basically followed my cursor(mouse).
    here is my code

    Code:
        BOOL D3dDevice::Picking(HWND hWnd, LPDIRECT3DDEVICE9 d3ddev, CXFileEntity *entity, int z)
        {
        	D3DXVECTOR3 v;
        	D3DXMATRIX matProj;
    ...
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  • Gurkboll
    started a topic DirectX Window error
    in C

    DirectX Window error

    Greetings dear forum!

    I am currently trying to learn some directX programming and thus I am following this tutorial I found. After completing the first stage I should be able to get a blue window when I run the program, but instead I get no less then 103 Errors. After looking through the code and searching on the web for awhile I decided to ask if anyone her could enlighten me of what I've done so terribly wrong.

    Here
    ...
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  • iconiK
    started a topic Take screenshot of full-screen applications in C++a
    in C

    Take screenshot of full-screen applications in C++a

    Hello!

    I want to know how to take a screenshot of a full-screen application (that's using DirectX or OpenGL) from my application. I have tried using Qt's built-in feature, but it only remotely works on Windows XP, where I get a black screen. On Windows 7 with Aero I get a little black box in the top left corner. I've looked around for a few days but I'm unable to find anything, except programs that can - but don't have their source-code...
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