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I believe so yes, thank you for your response, i appreciate it. ill be back if i need more help :D -
polymorphism, is their a better way to do this
hello everyone, im a bit new to c++, im missing a concept of polymorphism. my problem is i cant figure out another way to override a method.
Code:#include <iostream> class Base { public: Base(); ~Base(); public: virtual void OutPut() {std::cout << "Base" << std::endl;} }; class Derived : Base { public: Derived();
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bums735 bums735 started a topic how to write a direct3d camera and make it move like a first person gamein Chow to write a direct3d camera and make it move like a first person game
hello all, me and my friend are writing a 3d game engine in directx 11 in our spare time for fun in c++ but were wondering on how we would achieve making our camera move around our 3d world, or rather how to make the 3d world move around our camera, any help would be greatly appreciated. thanks :D
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