they need to appear below "d".
and for some lengthy reason, i don't want to move the html tags around. isn't there something in css to get it done?
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how to align elements on same line?
the trouble is the elements are defined in different places in the html file. something like this.
how do i get "a" and "d" to appear on the same line (horizontally aligned) without removing "b" and...Code:<input id="a"...... /> <input id="b"...... /> <input id="c"...... /> <input id="d"...... />
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Why do you say that? Could you please give some more detail?
I mean, is there something that is typical of undergrad projects? Are the projects supposed to have something that mine lacks?
Also, do you think mine would be accepted by your universities?
I've never heard of a capstone project until now and I'm sure no one over here knows about it too. So at least officially it isn't....Leave a comment:
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It'll be something along the lines of Anime Studio. It won't be that complex with all those functionalities but it'll have the basic features like tweening, morphing, skeletal animation, possibly some camera movements and of course drawing.Leave a comment:
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Undergraduate project level
My proposal for writing a vector-based 2D animation software in C++ for undergraduate project work (Computer Science and Engineering) was rejected. I was told that it is simple to do. I consider it otherwise.
I would like to hear all your opinions on this.
Do you think it is a simple project?
In your place, would such a project be accepted by universities?
How difficult are your usual undergraduate projects?... -
thanks, it works.
another problem, i'm not able to declare an iterator in the same way.
gives an error: "expected ';' before i".Code:std::list<MyClass<T> >::iterator i;
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list of template class objects
i have a template class definition.
how do i declare a list of type ab using STL's list container.Code:template <class T> class ab { ... }; -
c function call performance
Can function calls be speeded up by declaring local variables as static? It seems logical because a few stack allocations can be avoided for each call. If it is indeed the case, why isn't this used very often? -
but, wouldn't it be so much better if free() could check for NULL and simply ignore those cases?
instead the user will have to to do the check now and it wouldn't help the readability if there are such checks all over the program.
if (ptr1 != NULL)
free(ptr1);
if (ptr2 != NULL)
free(ptr2);
...
and so on.
is there any particular reason for ansi not having this feature?Leave a comment:
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freeing a NULL pointer
can i free a NULL pointer?
is free(NULL) guaranteed not to cause trouble in ansi c? -
memcpy return value
Why does memcpy(void *t, const void *s, size_t c) return t?
I've seen quite a few functions that return an argument. Any particular reason to do so? Any disadvantage if the function did not return anything? -
C function needs to call a member function
I've an old C function that calls a function pointed by a global function pointer. How do I get it to call a member function of a class object determined at run-time. It'll be complied in a C++ project of course.
My main motive is reusability here. So I don't want to change the C function.
Its something like this:
...Code:void (*foo)(int); class coo { public: void -
Yes, I've seen that, but it requires the usage of far pointers which is not part of the standard C. It would probably require a lot of modification to port it elsewhere.
Isn't there an alternative?Leave a comment:
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Allocating large memories
I need to allocate memory of a few 100's of KB, using DOS on an Intel x86 processor. There is a way around using TurboC compiler specific features(messy) . But can it be done with ANSI C?
(The problem arises with Intel's segmented memory and DOS's incapability of handling 32-bit addresses)
I've found very little resources on the internet regarding these topics. Will be glad if you could point to one.
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