I can't get this script to recognize that the image name is
Image53.jpg, Image54.jpg, etc. instead of 53.jpg, 54.jpg.
What am I doing wrong? I'm trying to not have to change a thousand image names. :D
Image53.jpg, Image54.jpg, etc. instead of 53.jpg, 54.jpg.
What am I doing wrong? I'm trying to not have to change a thousand image names. :D
Code:
//change x=0 to x=1 change current= 0 to current = 1 Works!
// The 1 = the first image number for both X and Current!
imgName = new Array()
for (x=53; x<=100; x++) {
imgName[x] = x
}
contextPath = " http://www.tpgames.net/gaming/4/2/tpgames/zwp/tce/";
extensionJ = "Image";
extensionK = ".jpg";
current = 47; //ONLY CHANGE THIS NUMBER! MAKE 10 PER STORY
//window.onload = randomizeImage
function randomizeImage() {
changeImg()
}
function changeImg() {
holder = document.getElementById("bgHolder");
holder.style.background="url(" + contextPath + extensionJ + imgName[current] + extensionK + ")";
if (current < imgName.length-1) { current = current+1 }
else { current = 1 }
setTimeout('randomizeImage()',1000);
}
setTimeout('randomizeImage()',1000);//only is executed on pageload
function randomizeImage() {
holder = document.getElementById("bgHolder");
if (holder==null){
setTimeout('randomizeImage()',1000);}
else{
changeImg();
}
}
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