Game programming is not really something you can have a tutorial for. It involves so many concepts - including art design, physics, storyline, etc. - which don't have to do with programming, as well as any number of programming concepts. Using my knowledge of programming, I've been able to make simple imitations of popular games (such as Minesweeper, Wheel of Fortune and Chess), and could probably design very small, simple games of my own using text-line input/output. To go any further, though, I would need specialized knowledge like GUI programming, threading, interface, etc. etc.
A lot of people get into programming because they want to make games, and they expect fast results. I know; that's actually why I got into programming at all. But one must realize that to get enough programming knowledge to make actual games will take a long time. It's not really something that can be a hobby.
But one must realize that to get enough programming knowledge to make actual games will take a long time. It's not really something that can be a hobby.
I guess it depends on your definition of hobby. My father-in-law's hobby is growing orchids. Some take 10 years or longer to produce a flower.
True...but usually a hobby is something that's fairly simple to do - a.k.a. doesn't require years of study to begin. But the definition of hobby is fairly subjective, so my statement isn't really correct. Still, what I was trying to stress to the OP was the vast amount of work ahead of him/her if he/she is serious.
True...but usually a hobby is something that's fairly simple to do - a.k.a. doesn't require years of study to begin. But the definition of hobby is fairly subjective, so my statement isn't really correct. Still, what I was trying to stress to the OP was the vast amount of work ahead of him/her if he/she is serious.
I hear what you're saying. But I think lots of programmers where drawn to the subject with the idea of writing games.
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