Currently after doing some research and consulting bytes forum members I started to study C++ with a long-term goal of creating my own project <add-on for current 3d game engines that will calculate material based physical calculations>
For the project I'll need to create a data base of material's with their properties.
That will allow the possibility of loading their data into 3d objects, and make calculations based on database entry, when objects interact with each other.
Question is: should I study C++ as a whole (which is lots and lots of books) or I should study the basics and specialize in some specific areas if so what those area called considering this projects goal? and if some one know what books describe/teach about it in detail.
From my current understanding, if its the correct way to study then it will be DirectX 10 and Database programming techniques. I am still a newbie so my comprehension of the metter is probably wrong.
Thank you in advance for any advice on this metter.
For the project I'll need to create a data base of material's with their properties.
That will allow the possibility of loading their data into 3d objects, and make calculations based on database entry, when objects interact with each other.
Question is: should I study C++ as a whole (which is lots and lots of books) or I should study the basics and specialize in some specific areas if so what those area called considering this projects goal? and if some one know what books describe/teach about it in detail.
From my current understanding, if its the correct way to study then it will be DirectX 10 and Database programming techniques. I am still a newbie so my comprehension of the metter is probably wrong.
Thank you in advance for any advice on this metter.
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