Code:
#include <iostream>
class Base {
public:
Base();
~Base();
public:
virtual void OutPut() {std::cout << "Base" << std::endl;}
};
class Derived : Base {
public:
Derived();
#include <iostream>
class Base {
public:
Base();
~Base();
public:
virtual void OutPut() {std::cout << "Base" << std::endl;}
};
class Derived : Base {
public:
Derived();
public class BaseClass
{
[XmlIgnore]
public PropertyGrid PropertyGridControl
[XmlAttribute("Name")]
public string Name
{ get; set; }
}
public class MyLabel : Label
{
}
public
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:Game_Entities="HPC_AsteroidGame.Game_Entities">
<Asset Type="Game_Entities:GameEntity">
<ListOfSprites />
<Center>0 0</Center>
<Position>0 0</Position>
Public Class BaseData Dim msDataID As String Dim msDescription As String