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124256
124256
Last Activity: Sep 20 '07, 01:40 AM
Joined: Mar 17 '07
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  • 124256
    started a topic Programmatic Router Port Mapping
    in .NET

    Programmatic Router Port Mapping

    I'm working on some peer-to-peer stuff and I need to make this service available to those behind routers. Two things need to be accomplished:

    1. Detect whether or not the user is behind a router.
    2. If the user is behind a router, forward port X to the user's network IP.

    I've seen this done using COM and C, but I can't translate into C#.

    Thanks!
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  • 124256
    started a topic Remoting between PCs over the internet
    in .NET

    Remoting between PCs over the internet

    I'm doing a little remoting project where home PCs act as the clients and the hosts. It all works when I'm working within my LAN, but as soon as I tried to do remoting using my internet IP address rather than my LAN IP, I get a message saying that the server actively closes the connection. When I tried to do this the first time, Windows Firewall popped up asking me to unblock the program, which I did. The second time, Norton Anti-Virus stopped the...
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  • 124256
    started a topic Remoting: assign a client handler to a remote event
    in .NET

    Remoting: assign a client handler to a remote event

    I'm trying to get an event-handler relationship set up over a remote tcp connection. I have set the security level so that I can serialize any object (full). My server has a "game" object which has an event. The client has a user control that responds to the event through an intermediate "remoteReceiver " object that inherits MarshallbyRefOb ject. I'm getting "An error occurred while processing the request on the server: System.Argument NullException:...
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  • 124256
    started a topic Event handling over a peer-to-peer remoting system
    in .NET

    Event handling over a peer-to-peer remoting system

    I'm developing a multi-player game in C#. Player A hosts a "game room" and creates a game object. Then players B and C gain remote access to that object over a TCP connection. (Assume everyone knows everyone else's IP address). My issue is that player C's UI needs to be updated when player B calls a function on the remote game object. When the program tries to register player C's handler onto the game object's event, I get an exception...
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  • Well the project is password-saver. The data gets encrypted when it's put into the Access database. I ended up getting the individual data pieces out by using something like myDataSet.table Name[rowNumber].column.
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  • Getting individual data items from a bindingsource object

    I set up a listbox connected to a database (Microsoft Visual C# generated the adapter, dataset, and binding source for me) and it's working just fine, except that the text that shows up in the listbox is garbage. I need to be able to run an operation on each item that would show up in the listbox. How can I "intercept" each item as it gets piped from the database to the listbox. I've attempted a bunch of foreach loops and such, but I can't...
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