Code:
struct Point { float x, y, z; }; struct Tin { float node1, node2, node3; };
struct Point { float x, y, z; }; struct Tin { float node1, node2, node3; };
#include <windows.h> #include <gl\gl.h> #include <gl\glut.h> #include <stdlib.h> #include <math.h> #include <vector> #include <iostream.h> #include <fstream.h> #include <stdio.h>
#include <windows.h> #include <gl\gl.h> #include <gl\glut.h> #include <stdlib.h> #include <math.h> #include <vector> #include <iostream.h> #include <fstream.h> #include <stdio.h> struct Point3D { float x, y, z; }; struct Triangle { char name[10];
#include <windows.h> #include <gl\gl.h> #include <gl\glut.h> #include <math.h> #include <iostream.h> #include <fstream.h> void read(void) { int i; float x1,y1,z1; float x2,y2,z2; float x3,y3,z3; ifstream inStream; inStream.open ("sample.txt",
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