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Code:
template<class T, class U> A<T> operator-(const A<T>& lhs, U rhs) { return A<T>(); }
template<class T, class U> A<T> operator-(const A<T>& lhs, U rhs) { return A<T>(); }
class A { public: A() { } template <typename T> A(T t) { } }; template <typename T> A operator-(const A& lhs, T rhs) { return A(); } class B { public: B()
template <typename T> class foo { public: template <typename U> void bar() { } }; template <typename T> void baz() {
template <typename T> class foo { public: template <typename U> void bar() { } }; template <typename T> void baz() { foo<T> f; f.bar<T>(); }
template <typename T> class List { public:
template <typename T> typename List<T>::ListNode* List<T>::find()
template <typename T> List<T>::ListNode* List<T>::foo();
#include <iostream> void foo(int x) { std::cout << x << std::endl; } class bar { public: void foo() { foo(1); } }; int main() { bar baz; baz.foo(); }
template<typename T> class bar; template<typename T, typename U> void foo(const U& u) { bar<T> baz; baz.m_member = 0; } template<typename T> class bar { // friend... private: int m_member; }; int main() { foo<char>(1);
int initcreate() { int initiative[(MAXUNITS-1)][2]; int unitcount = 0; for (int i = 0; i < (BOARDX-1); i++) { for (int j = 0; j < (BOARDY-1); j++) { if (forces[i][j] != 0) { initiative[unitcount][0]
template <typename t> struct addcref { typedef const t& type; }; template <typename t> struct addcref <t&> { typedef t& type; };
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