I am doing a 2D platformer using Unity, there is an object that moves by a script (the character). There are diamonds that are put on the level scene, they can be collected by the character. The character's class has a public field that saves the amount of collected diamonds . It's starting value is zero. I managed to make it so that when touching a diamond, this variable increases by 1, and the diamond is destroyed. But I can't display the value...