Code:
void myglOrtho(GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat far,GLfloat near) { GLfloat a,b,c,d,e,f; a=left-right; b=left+right; c=bottom-top; d=bottom+top; e=far-near; f=far+near; GLfloat m[] = { (2.0f/-a), 0.0f,
void myglOrtho(GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat far,GLfloat near) { GLfloat a,b,c,d,e,f; a=left-right; b=left+right; c=bottom-top; d=bottom+top; e=far-near; f=far+near; GLfloat m[] = { (2.0f/-a), 0.0f,
#include<stdio.h> #include<conio.h> void main() { void *ptr; char *a='A'; char *b="TAN"; int i=50; ptr=a; ptr=(char*)malloc(sizeof(a)); printf("%c",*ptr); ptr=i; ptr=(int*)malloc(sizeof(i)); printf("%d",++(*ptr)); ptr=b; ptr=(char*)malloc(sizeof(b)); printf("%c",++(*ptr)); getch();
#include <stdio.h> /* count characters in input; 2nd version */ void main()
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