Hello,
Yes, they do. But in regards, How do they update the "World" of actions? They cant have 1 major loop that goes through all the entities. Otherwise you would have like over 50,000 Entities in the World for just 1 Character. They have to split it up so that there is only like 100 in each, which is the point of the region. But how they go about processing that region, is what im consulting.
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Hello,
You don't HAVE to use Regex (Although it a lot more in depth). I would suggest for starting out you can to EmailAddress.Co ntains("@"); and EmailAddress.Co ntains(".");
This is a start. As for verifying, you can just make a random numbers then make concat a string together.
string toSend = "Please click the link below to register : http://MyWebSite.Com/WebMail/Register_"...Leave a comment:
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Good question.
I am currently writing an MMORPG and I have the same thing. SaveCharacter, DeleteCharacter , SaveQuest, DeleteQuest, GetQuest....... Considering all the syntax are nearly the same with just a VAR change, there should be a cleaner way to go about it.Leave a comment:
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Hello,
We had a similar program we bought for our Golfing Range. All I can say is good luck with Epson. I had so much issues programming the printer by Espon and there 1,000 drivers with the golfing range program.
Sorry I could not help, just want to throw in my 2 cents.Leave a comment:
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Basically,
But in certain point, I want to know about Regions. Do people use a "KnownList" as i've seen. Do they update people every second with conditions, or do they know the conditions before they update? Stuff as such. Thanks.Leave a comment:
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Creation of an MMORPG
Hello,
I am looking for some advice or ideas regarding a current MMORPG I am making. I currently have the packets working find, client works, everything is smooth and such. Quests are in, you can attack, our packet reader/sender is great with a good SendQueue.
My question arises in the sense of the "World". I wanted to see if anyone out there may have some useful tutorials, or ideas on how many MMORPGs (Like...
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