Code:
class DialogBox(Frame):
Let me know whether this works.
class DialogBox(Frame):
while (true) { cout<<"\n Enter the weight of the package to be delivered "; cin>>weight; if (cin.fail()) { // Fix
while (true) { cout<<"\n Enter the weight of the package to be delivered "; cin>>weight; if (cin.fail()) { // Fix it and tell the user off. } else { break; } }
entryDigits = [] for i in self.entries: if i.get(): entryDigits.append(int(i.get()))
if (cin.fail()) { cin.clear(); string junk; cin >> junk; cout << "No more letters, please!" << endl; }
entryDigits = [] for i in self.entries: entryDigits.
EntryFrame.setStatus(self)
# Put stuff for EntryFrame class up here class Controller(object): def __init__(self): self.myEntryFrame = EntryFrame(None, DIGITS) myController = Controller()
self.myEntryFrame = EntryFrame(None, DIGITS)
while (true) { wait for 10 ms generate random number display number wait for 10 ms backspace number }
def evClear(): global q1_data, q2_data, q3_data, q3_data2 q1_data.delete(0,END) q2_data.delete(0,END) q3_data.delete(0,END) q3_data2.delete(0,END)
myEntry.delete(0, END)
def moved(self): x, y = self.get_pos() if self.screen.is_pressed(games.K_LEFT): x -= 1 if self.screen.is_pressed(games.K_UP): y -= 1 if self.screen.is_pressed(games.K_RIGHT):
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