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kinghippo423
kinghippo423
Last Activity: Jan 11 '08, 05:17 AM
Joined: Sep 3 '07
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  • kinghippo423
    replied to How to avoid this problem?
    in Java
    I tried what you siad but it doesn't work. It is possible to give a working little example of using short arguments and controlled its value to be only between 1 and 1000 no matter what is the value of the arguments?

    I'm so lost right now. BTW, if I transform my short into int, I get the same problem because if i go over limit i will have the same problem. I will give a int over 1000 but still be between 1 and 1000 for Java.
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  • kinghippo423
    started a topic How to avoid this problem?
    in Java

    How to avoid this problem?

    I have an object receiving a short in argument. This argument is a code for a product and I want this number to be only between 1 and 1000.

    If I do this:

    Class a = new Class((short)96 5);
    System.out.prin tln(a.getArgume nt());

    This will return 965 as supposed

    Class a = new Class((short)12 00);
    System.out.prin tln(a.getArgume nt());

    This will cause my exception to pop...
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  • I was unterstanding up to this point perfectly. I just want to make use I get it before asking for more explanation.

    Let's say my hand is:

    Hand (suit - strenght):
    Card1 : 2 - 4.
    Card1 : 2 - 6.
    Card1 : 2 - 8.
    Card1 : 2 - 9.
    Card1 :2 - 11.

    For checking if my hand is a flush, my method should look ike this:

    // ss = result of the checking.
    // s = the...
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  • But Randomizing the seed doesn't makes the Random numbers really Random though because Math.Random() will never be "Pure" Random. Am I correct?

    P.S. Maybe too much Random in that sentence :)...
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  • I was probably smooking that day. I correct that really dumb answer and this is my results after 50 millions hands. The results are as bad but reversely:

    Nombre de mains généré : 50000000
    Straight Flush : 0.0011 % In theory : 0.0012%
    Four Of A Kind : 0.0354 % In theory : 0.0240%
    Full House : 0.1419 % In theory : 0.1441%
    Flush : 0.2264 % In theory : 0.1967%...
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  • Theory almost never matched in practice.

    By doing a test with 50 millions hands, I should have a really accurate result...specia ly with isFourOfAKind() because I have only 5 cases (XOOOO, OXOOO, OOXOO, OOOXO, OOOOX).
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  • Trying to get more precise number (Poker Hands Generator)

    Hello Everyone,

    I did a poker program in Java that essencially finds the strenght of a poker hand created Randomly. My program is doing OK...but I'm pretty sure it can be optimised.

    This is my results with 1 million hands:



    Number of hands generated : 1000000
    Straight Flush : 0.0012 % In theory : 0.0012%
    Four Of A Kind : 0.017 % In theory : 0.0240%...
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