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bump........... ............... ............... .... -
make changes to an existing exe
i want to recreate the effects of a resource editor, but in code. in full i want to make a resource editor control for forms. i want to be able to change images, strings, and all the things a real resource editor does
i am using c# right now, but i can easily create one for vb too. but i am finding it hard to get any documentation on the subject.
any help or pointers would greatly be appreciated. -
Code:cin >> num; temp = num; temp = temp>>2; //here i have to add 1 temp += 1;
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ive know # as a compiler directive, it allows you to use the compiler to edit, add or select code during compile time. you can prolly find documentation on whatever compiler you are usingLeave a comment:
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well in actuality square and rectangle can inherit from triangle. this will work if triangle contains virtual function for area and perimeter has length, width and hyp. square can inherit them and have its own VIRTUAL function for determining its area and parimeter... esentially a polygon is made up of differant triangles, which an instance of a triangle can contain 1 or more other triangles... look at any 3-d game or model skeleton, you will not...Leave a comment:
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the code i posted actually only works sometimes.... it happens in the adding section, i have to check it out some. i only started doing bitwise yesterday... so bear with me... this post started me on the topic.. if anyone else can fix the carry method let me know...Leave a comment:
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Code:#include<iostream> using namespace std; #define LARGEST_UINT_BIT (1 << 31) bool add_carry_bit = true; unsigned int add(unsigned int in1, unsigned int in2){ unsigned int bit, carry, tmp; carry = in1 & in2; bit = in1 ^ in2; add_carry_bit = false; while(carry){ if(carry & LARGEST_UINT_BIT) add_carry_bit = 1; carry <<= 1; tmp = bit
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