Following some leads I found on the net, and it would seem this would mean I have run out of memory. Is it possible it's from all those boolean arrays? This recursive function is not getting to deallocate those arrays before moving on to the deeper iterations...
Just a thought.
User Profile
Collapse
-
exception: std::bad_alloc
Hello everyone,
I've been a regular of this forum but this is my first post, generally I can find the answer to my question already, but this time I'm having a somewhat specific problem.
For fun I've been working on making a 3d game (who hasn't haha) and while it's nothing special at the moment I was making some decent headway. I'm working on constructing an octree for my triangle data, but I keep getting this pesky bad_alloc runtime...
No activity results to display
Show More
Leave a comment: