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$strip_regexp = array('/(.*)style=\".*\"(.*)/', '/(.*)style=\'.*\'(.*)/');
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$strip_regexp = array('/(.*)style=\".*\"(.*)/', '/(.*)style=\'.*\'(.*)/');
var numofscats = (Math.floor(5*Math.random())) + 3; // 3-8 weapons in-game for (var i = 0; i < numofscats; i++) { var weaponindex = (Math.floor(numofweapons*Math.random())); var weaponx = (Math.floor(map_l*Math.random()))+map_x; var weapony = (Math.floor(map_h*Math.random()))+map_y;
int initiativelist[(MAXUNITS-1)][2]; // MAXUNITS is declared outside of all functions in functions.h initiativelist = initcreate();
// MAIN.CPP int *initiativelist[(MAXUNITS-1)][2]; // MAXUNITS
int initcreate() { int initiative[(MAXUNITS-1)][1]; int unitcount = 0; for (int
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