Hi,
I have a small anti-cheat program for a game, and I want to protect it against people trying to bypass or modify the program. What I thought of myself was - no idea if this is possible - have it detect if it's memory is being accessed or modified, and/or block it. In other words, create like somesort of a "firewall" around the program.
I only had this idea in mind, havent made any attempts yet as I have no idea where to start.
I know that API has alot of functions. Does anyone know wether this is possible - If yes, where do I start? - or is there a different way of protecting memory?
Thanks in advance,
Evolution445
I have a small anti-cheat program for a game, and I want to protect it against people trying to bypass or modify the program. What I thought of myself was - no idea if this is possible - have it detect if it's memory is being accessed or modified, and/or block it. In other words, create like somesort of a "firewall" around the program.
I only had this idea in mind, havent made any attempts yet as I have no idea where to start.
I know that API has alot of functions. Does anyone know wether this is possible - If yes, where do I start? - or is there a different way of protecting memory?
Thanks in advance,
Evolution445