Advanced Events

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  • frank

    #1

    Advanced Events

    Good Morning All,
    I am working on a CAD application. At the time of this writing I am
    currently working on the GraphicsEngine. The structure is as follows:

    GraphicsObject (Base Class, Must Inherit)
    ShapeObject (Must Inherit)
    Derived Classes()
    TestObject (Must Inherite)
    Derived Classes()
    Derived Classes()

    GraphicsObject does not inherit form anyone.
    I am working with VB.NET 2005 enterprise edition.

    My problem is as such: I need to handle mouse events. I can easly
    enough fire them using an outside class and performing a HitTest on the
    region. However I would like the indivudal objects to handle there own
    events to some extend.
    E.G:
    If a rectangle is draw on the screen. The rectangle is a derived class
    of the shapeObject. When the mouse is clicked inside its bounds the
    border should be "Selected." As I said I know how to do this from
    another class, but I can't figure out how to link the mouse/ keyboard
    events to the base class.

    Thank You,
    Frank

  • Larry Lard

    #2
    Re: Advanced Events


    frank wrote:[color=blue]
    > Good Morning All,
    > I am working on a CAD application. At the time of this writing I am
    > currently working on the GraphicsEngine. The structure is as follows:
    >
    > GraphicsObject (Base Class, Must Inherit)
    > ShapeObject (Must Inherit)
    > Derived Classes()
    > TestObject (Must Inherite)
    > Derived Classes()
    > Derived Classes()
    >
    > GraphicsObject does not inherit form anyone.
    > I am working with VB.NET 2005 enterprise edition.
    >
    > My problem is as such: I need to handle mouse events. I can easly
    > enough fire them using an outside class and performing a HitTest on the
    > region. However I would like the indivudal objects to handle there own
    > events to some extend.
    > E.G:
    > If a rectangle is draw on the screen. The rectangle is a derived class
    > of the shapeObject.[/color]

    Careful - it might be that you have a Ractangle derived from
    ShapeObject, but the thing that's actually *drawn* is just some pixels
    on an image.
    [color=blue]
    > When the mouse is clicked inside its bounds the
    > border should be "Selected." As I said I know how to do this from
    > another class, but I can't figure out how to link the mouse/ keyboard
    > events to the base class.[/color]

    Yes, this is the key to the problem. How about this: when you ask the
    objects to draw themselves on some Graphics, also ask them to return a
    Region representing their presence on the Graphics. Each time you
    refresh the drawing, recreate a map (hashtable) of
    Region->GraphicsObject . When you receive a mouse click (or whatever),
    go through that map and check Region.IsVisibl e for the point where the
    mouse was clicked. If you get a hit, then call (say)
    GraphicsObject. OnClick for that object. Make OnClick a MustInherit
    method in the base base class.

    There might be issues with z-ordering with this method, so I suppose
    store a z-order with each region and only OnMouseClick for the latest
    drawn GraphicsObject.

    Actually wiring up events direct to the objects without any middle
    layer looks hard to me, since in the first instance it's always a
    PictureBox or whatever that actually receives the Click event.

    --
    Larry Lard
    Replies to group please

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    • frank

      #3
      Re: Advanced Events

      Larry,
      It's good to "meet" you. Thank you for the advice. I will look into it
      this afternoon. I'll let you know how I turn out, and provide some more
      information. I realize that there is probally not enough space for all
      the infomation needed here.

      Best regards,
      Frank

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