i am attempting to use the scroll wheel to enlarge or shrink everything on the screen. But after I enlarge the images and try to shrink them, the images disappear completely and I can no longer "scroll in". Obviously I am not updating everything correctly, but I'm not sure what I did wrong.
Also, I can't scroll in more than once...I was under the impression that I could make multiple calls to the function the way it's written, and each call would reassign something to the width and height. This is not happening. I suspect again because I am not updating the images correctly?
Also, I can't scroll in more than once...I was under the impression that I could make multiple calls to the function the way it's written, and each call would reassign something to the width and height. This is not happening. I suspect again because I am not updating the images correctly?
Code:
background_image_filename = 'C:\Users\office\Documents\Portable Python 2.7.2.1\App\Background.jpg'
sprite_image_filename = 'C:\Users\office\Documents\Portable Python 2.7.2.1\App\Neuron_On_2.png'
sprite_image_filename_2 = 'C:\Users\office\Documents\Portable Python 2.7.2.1\App\Neuron_Off_2.png'
import pygame
from pygame.locals import *
from sys import exit
pygame.init()
screen = pygame.display.set_mode((600, 600), 0, 32)
background = pygame.image.load(background_image_filename).convert()
sprite = pygame.image.load(sprite_image_filename).convert_alpha()
sprite_2 = pygame.image.load(sprite_image_filename_2).convert_alpha()
display_Sprite = sprite_2
clock = pygame.time.Clock()
# The x coordinate of our sprite
x = 290.0
y = 290.0
h = 0
w = 0
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
pressed_mouse = pygame.mouse.get_pressed()
if pressed_mouse[0]:
newX, newY = pygame.mouse.get_pos()
x = newX
y = newY
display_Sprite = sprite
pygame.display.update()
if not pressed_mouse[0]:
display_Sprite = sprite_2
pygame.display.update()
if event.type == pygame.MOUSEBUTTONDOWN:
print event.button
w, h = sprite.get_size()
if event.button == 4:
sprite = pygame.transform.scale(sprite, ((w/100)*150, (h/100)*150))
sprite_2 = pygame.transform.scale(sprite_2, ((w/100)*150, (h/100)*150))
elif event.button == 5:
sprite = pygame.transform.scale(sprite, ((w/100)*90, (h/100)*90))
sprite_2 = pygame.transform.scale(sprite_2, ((w/100)*90, (h/100)*90))
pygame.display.update()
screen.blit(background, (0,0))
screen.blit(display_Sprite, (x-w/2, y-h/2))
clock.tick(120)
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