On Sun, 2008-10-05 at 14:16 -0400, Mike C. Fletcher wrote:
Clay Hobbs wrote:
Depends on your GUI library, most of them have a flag-set that you pass
to the initializer of the OpenGL-holding widget. If you're using
Pygame, see Pygame's display module. If wxPython, see their GLcanvas
object. If GLUT, see glutInitDisplay Mode, etceteras.
>
Good luck,
Mike
>
How do I create a double-buffered hardware surface with PyOpenGL? I
knew how to once, but forgot.
knew how to once, but forgot.
to the initializer of the OpenGL-holding widget. If you're using
Pygame, see Pygame's display module. If wxPython, see their GLcanvas
object. If GLUT, see glutInitDisplay Mode, etceteras.
>
Good luck,
Mike
>
moves. I thought the way to fix this was to make a double-buffered
hardware surface, but I may be wrong. Thank you for the help so far,
--Ratfink
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