Re: PyOpenGL double-buffered hardware surface

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • Clay Hobbs

    Re: PyOpenGL double-buffered hardware surface


    On Sun, 2008-10-05 at 14:16 -0400, Mike C. Fletcher wrote:
    Clay Hobbs wrote:
    How do I create a double-buffered hardware surface with PyOpenGL? I
    knew how to once, but forgot.
    Depends on your GUI library, most of them have a flag-set that you pass
    to the initializer of the OpenGL-holding widget. If you're using
    Pygame, see Pygame's display module. If wxPython, see their GLcanvas
    object. If GLUT, see glutInitDisplay Mode, etceteras.
    >
    Good luck,
    Mike
    >
    I'm using wxPython. My real problem is that everything flashes when it
    moves. I thought the way to fix this was to make a double-buffered
    hardware surface, but I may be wrong. Thank you for the help so far,

    --Ratfink

  • dbpokorny@gmail.com

    #2
    Re: PyOpenGL double-buffered hardware surface

    On Oct 6, 11:45 am, Clay Hobbs <c...@lakeserv. netwrote:
    I'm using wxPython.  My real problem is that everything flashes when it
    moves.  I thought the way to fix this was to make a double-buffered
    Have you tried looking here? If it doesn't solve your problem, then
    more
    information would be helpful (hardware, OS, what doesn't work, etc...)



    David

    Comment

    Working...