On Jul 18, 2:38 pm, Michael Lubker <snowballz.g... @gmail.comwrote :
Any people that use Python as the predominant language for their game
development here?
>
~Michael
The Panda3d engine supports the development of 3d simulations in
python. Disney uses the engine in two of their MMO games (toontown and
pirates of the carribean). CMU uses it in their virtual reality lab
course.
The source and pre built binaries are available at www.panda3d.org
I'm interested in general... I know about PyGame and Pyglet, and have
used both. We're currently using Python-Ogre. In the end, I am looking
to find people interested in my project ( see http://youtube.com/watch?v=E0QQ9JuclxE ), but I also want to find
people experienced with Python in general, not just one library.
(though of course I know that's not too likely)
Aren't you one of the Escort Wing developers? :)
Thanks
Michael
On Fri, Jul 18, 2008 at 5:13 PM, Stephen Johnson <diordna@gmail. comwrote:
I use the Pyglet library to make games. You want to look at the pyglet and
pygame mailing lists, not this one. Use Google.
In my opinion, PyGame is clunky and Pyglet is elegant, simple, and
comprehensive. PyGame has more examples available, but Pyglet has great
documentation and enough examples to answer any questions you might have.
Both have active communities.
>
-Steve Johnson
On Jul 18, 2008, at 5:38 PM, Michael Lubker wrote:
>
Any people that use Python as the predominant language for their game
development here?
>
~Michael
--
On Jul 18, 6:05 pm, "Michael Lubker" <snowballz.g... @gmail.comwrote :
I'm interested in general... I know about PyGame and Pyglet, and have
used both. We're currently using Python-Ogre. In the end, I am looking
to find people interested in my project ( seehttp://youtube.com/watch?v=E0QQ9Ju clxE), but I also want to find
people experienced with Python in general, not just one library.
(though of course I know that's not too likely)
>
Aren't you one of the Escort Wing developers? :)
>
Thanks
Michael
>
>
>
On Fri, Jul 18, 2008 at 5:13 PM, Stephen Johnson <dior...@gmail. comwrote:
I use the Pyglet library to make games. You want to look at the pyglet and
pygame mailing lists, not this one. Use Google.
In my opinion, PyGame is clunky and Pyglet is elegant, simple, and
comprehensive. PyGame has more examples available, but Pyglet has great
documentation and enough examples to answer any questions you might have.
Both have active communities.
>
-Steve Johnson
On Jul 18, 2008, at 5:38 PM, Michael Lubker wrote:
>
Any people that use Python as the predominant language for their game
development here?
PyOhio sounds fun... I've been wanting to get some sort of Barcamp or
GameJam running where I live (in Austin, so you'd think there would be
people interested) but no-one will bite. :/
Escort Wing was a fun project... I did a few mods for EW1.
Will you release this demo anywhere? Just curious.
Thanks
Michael
On Fri, Jul 18, 2008 at 7:52 PM, Stephen Johnson <diordna@gmail. comwrote:
Yes, I wrote the music, the GUI, and bits of code here and there.. Will
Hogben is working on EW 2 for Freeverse right now. But that was in BlitzMax,
and I'm in greener pastures now, working on my demo for PyOhio.
-Steve Johnson
On Jul 18, 2008, at 7:05 PM, Michael Lubker wrote:
>
I'm interested in general... I know about PyGame and Pyglet, and have
used both. We're currently using Python-Ogre. In the end, I am looking
to find people interested in my project ( see http://youtube.com/watch?v=E0QQ9JuclxE ), but I also want to find
people experienced with Python in general, not just one library.
(though of course I know that's not too likely)
>
Aren't you one of the Escort Wing developers? :)
>
Thanks
Michael
>
On Fri, Jul 18, 2008 at 5:13 PM, Stephen Johnson <diordna@gmail. comwrote:
>
I use the Pyglet library to make games. You want to look at the pyglet and
>
pygame mailing lists, not this one. Use Google.
>
In my opinion, PyGame is clunky and Pyglet is elegant, simple, and
>
comprehensive. PyGame has more examples available, but Pyglet has great
>
documentation and enough examples to answer any questions you might have.
>
Both have active communities.
>
-Steve Johnson
>
On Jul 18, 2008, at 5:38 PM, Michael Lubker wrote:
>
Any people that use Python as the predominant language for their game
>
development here?
>
~Michael
>
--
>
I used to use PyGame but the horrible delay waiting for OS X binaries
put me off.
I now use Pyglet extensively, and combine Pyglet + Rabbyt to get
amazing sprite handling speeds.
Pyglet/Rabbyt make use of OpenGL which comes installed on all the
major systems out there.
PyGame requires the installation of the SDL library to work so is a
lot larger installation requirement.
There are two books I know of currently in print on game programming,
both use PyGame as it was out first. One book is horrible and only
worth for cleaning yourself up after you use the bathroom. The second
is really well written (The L express game programming book) and
highly recommended if you need to get some basic game design and
programming under your belt in Python.
That said its stupidly easy to port examples to work on Pyglet/Rabbyt
so you won't do yourself a dis-service if you want to buy the book but
want to develop later in Pyglet/Rabbyt.
Cheers,
PN
P.S. Since you've likely found Pyglet and PyGame already, the only
other reference URL you need is for Rabbyt so go here for that:
PS. To see some real games developed under pressure/time constraints
in Python you should visit PyWeek to see what individuals and teams
can create in only a weeks time!
I'm currently using Python-Ogre and Anims (for 3D animation, broken
off from Rabbyt by Matthew) for my game, SnowballZ.
Thanks
Michael
On Sat, Jul 19, 2008 at 10:33 PM, Python Nutter <pythonnutter@g mail.comwrote:
I used to use PyGame but the horrible delay waiting for OS X binaries
put me off.
>
I now use Pyglet extensively, and combine Pyglet + Rabbyt to get
amazing sprite handling speeds.
>
Pyglet/Rabbyt make use of OpenGL which comes installed on all the
major systems out there.
>
PyGame requires the installation of the SDL library to work so is a
lot larger installation requirement.
>
There are two books I know of currently in print on game programming,
both use PyGame as it was out first. One book is horrible and only
worth for cleaning yourself up after you use the bathroom. The second
is really well written (The L express game programming book) and
highly recommended if you need to get some basic game design and
programming under your belt in Python.
>
That said its stupidly easy to port examples to work on Pyglet/Rabbyt
so you won't do yourself a dis-service if you want to buy the book but
want to develop later in Pyglet/Rabbyt.
>
Cheers,
PN
>
P.S. Since you've likely found Pyglet and PyGame already, the only
other reference URL you need is for Rabbyt so go here for that:
In article <mailman.339.12 16524828.922.py thon-list@python.org >,
Python Nutter <pythonnutter@g mail.comwrote:
>
>There are two books I know of currently in print on game programming,
>both use PyGame as it was out first. One book is horrible and only
>worth for cleaning yourself up after you use the bathroom. The second
>is really well written (The L express game programming book) and
>highly recommended if you need to get some basic game design and
>programming under your belt in Python.
Unfortunately, there are some serious bugs in the L-line book because the
author doesn't really understand Python. (I know this because I was one
of the tech editors.)
--
Aahz (aahz@pythoncra ft.com) <* http://www.pythoncraft.com/
Adopt A Process -- stop killing all your children!
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