Optimization: Picking random keys from a dictionary and mutatingvalues

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  • blaine

    Optimization: Picking random keys from a dictionary and mutatingvalues

    Hey everyone,
    Just a friendly question about an efficient way to do this. I have
    a graph with nodes and edges (networkx is am amazing library, check it
    out!). I also have a lookup table with weights of each edge. So:

    weights[(edge1, edge2)] = .12
    weights[(edge2, edge5)] = .53
    weights[(edge5, edge1)] = 1.23
    weights[(edge3, edge2)] = -2.34
    etc.

    I would like to take this weight table and subject it to evolutionary
    mutations. So given a probability p (mutation rate), mutate edge
    weights by some random value. So in effect, if p is .25, choose 25%
    random edges, and mutate them some amount. So:
    1. Whats a good way to get the keys? I'm using a loop with
    random.choice() at the moment.
    2. Any comments on how to get a 'fair' mutation on an existing edge
    value?

    I currently am doing something like this, which seems like it leaves
    something to be desired.

    import random
    weights = generateweights () # generates table like the one above
    p = 0.25
    v = random.betavari ate(2, 10)
    num = int(v*len(weigh ts)) # How many weights should we mutate?
    keys = w.keys()
    for i in xrange(num):
    val = random.choice(k eys) # Choose a single random key
    w[val] = w[val]*(random.random ()*5-1) # Is this a 'good' way to
    'mutate' the value?

    This is an evolutionary search, so mutate in this sense relates to a
    genetic algorithm, perhaps a gradient decent?
    Thanks!
    Blaine
  • Raymond Hettinger

    #2
    Re: Optimization: Picking random keys from a dictionary and mutatingvalues

    On May 28, 4:41 pm, blaine <frik...@gmail. comwrote:
    1.  Whats a good way to get the keys? I'm using a loop with
    random.choice() at the moment.
    Why not keep a separate list of keys and use random.sample() ?


    Raymond

    Comment

    • Carl Banks

      #3
      Re: Optimization: Picking random keys from a dictionary and mutatingvalues

      On May 28, 7:41 pm, blaine <frik...@gmail. comwrote:
      Hey everyone,
      Just a friendly question about an efficient way to do this.
      Friendly advance reminder: in many optimization problems, the
      objective function is far more expensive to calculate than the
      optimizing procedure. Your time is usually better spent optimizing
      the objective function, or tuning the optimizer.

      But what they hey.
      I have
      a graph with nodes and edges (networkx is am amazing library, check it
      out!). I also have a lookup table with weights of each edge. So:
      >
      weights[(edge1, edge2)] = .12
      weights[(edge2, edge5)] = .53
      weights[(edge5, edge1)] = 1.23
      weights[(edge3, edge2)] = -2.34
      etc.
      >
      I would like to take this weight table and subject it to evolutionary
      mutations. So given a probability p (mutation rate), mutate edge
      weights by some random value. So in effect, if p is .25, choose 25%
      random edges, and mutate them some amount. So:
      1. Whats a good way to get the keys? I'm using a loop with
      random.choice() at the moment.
      That's probably the best way.

      You might be able to squeeze a little more speed out of it by using a
      partial random shuffle as opposed to removing the item from the list.
      This will minimize the amount of copying. Here's an example (without
      error checking):

      def partial_random_ shuffle(lst,nsh uffled):
      for i in xrange(nshuffle d):
      j = random.randrang e(i,len(lst))
      t = lst[i]
      lst[i] = lst[j]
      lst[j] = t

      The first nshuffled items of lst upon return will be the selected
      items. Note: This might also be slower than removing items. It
      should scale better, though.

      2. Any comments on how to get a 'fair' mutation on an existing edge
      value?
      random.normalva riate is usually a good choice for selecting random
      real-valued increments.

      val = random.normalva riate(val,sigma )

      where sigma, the standard deviation, is the amount

      I currently am doing something like this, which seems like it leaves
      something to be desired.
      >
      import random
      weights = generateweights () # generates table like the one above
      p = 0.25
      v = random.betavari ate(2, 10)
      num = int(v*len(weigh ts)) # How many weights should we mutate?
      keys = w.keys()
      for i in xrange(num):
      val = random.choice(k eys) # Choose a single random key
      w[val] = w[val]*(random.random ()*5-1) # Is this a 'good' way to
      'mutate' the value?
      If you don't remove keys[val], there's a chance you'll mutate the same
      key twice, which I doubt is what you want.

      This is an evolutionary search, so mutate in this sense relates to a
      genetic algorithm, perhaps a gradient decent?
      A gradient descent method is not an evolutionary search and involves
      no randomness (unless noise is added to the objective, which is a
      possible way to attack a function with unimportant small scale
      features, and in that case normalvariate would be the thing used).



      Carl Banks

      Comment

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