Re: Building a Python app with Mozilla
greg wrote:
wxWidgets isn't Qt-related. wx wraps the Aqua widgets on MacOS, the
gtk widgets on Linux, and the Windows widgets on Windows. So you're
actually using the real platform-specific widgets, and if you follow
the style guidelines you'll get pretty native-looking apps (including
things like the menubar showing up in the app on Linux/Windows but
using the main menubar on Mac).
Last I looked (3.1-ish), Qt didn't use the Aqua widgets but rather
tried to write their own widgets that looked (kinda) like the MacOS
widgets. I hear that may have changed in more recent versions, but I
no longer have a Mac. They did do the menubar correctly even at that
time, though.
greg wrote:
sjdevnull@yahoo .com wrote:
>
>
Well, maybe. There's more to getting a native feel than
just using the right widgets. I once saw a Qt-based app on
MacOSX that had tiny little buttons that were too small
for the text they contained -- Aqua buttons just don't
scale down like that. :-(
>
wxWidgets will give you native looking apps on both Linux and Windows
Well, maybe. There's more to getting a native feel than
just using the right widgets. I once saw a Qt-based app on
MacOSX that had tiny little buttons that were too small
for the text they contained -- Aqua buttons just don't
scale down like that. :-(
gtk widgets on Linux, and the Windows widgets on Windows. So you're
actually using the real platform-specific widgets, and if you follow
the style guidelines you'll get pretty native-looking apps (including
things like the menubar showing up in the app on Linux/Windows but
using the main menubar on Mac).
Last I looked (3.1-ish), Qt didn't use the Aqua widgets but rather
tried to write their own widgets that looked (kinda) like the MacOS
widgets. I hear that may have changed in more recent versions, but I
no longer have a Mac. They did do the menubar correctly even at that
time, though.
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