Saving output of Turtle Graphics?

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  • Dick Moores

    Saving output of Turtle Graphics?

    I accidentally stumbled across the Turtle Graphics module (turtle.py)
    the other day and have been having some fun with it.

    Now I'm wondering if there is a way to build into a script the saving
    of each window just before it is cleared. For example, here are a
    couple that I've saved by screen capture:
    <http://www.rcblue.com/Misc/RandomTriangles .jpg>
    <http://www.rcblue.com/Misc/RandomTriangles 2.jpg>

    They were produced by this script:

    =============== =============== =============== ============
    # randomTriangles .py

    import turtle as T
    from random import *

    def twoRndN(low=0, high=1):
    """
    generate two random floats x, y in the range [low, high) such that x <= y
    """
    x, y = uniform(low, high), uniform(low, high)
    if x <= y:
    return x, y
    else:
    return y, x

    T.setup(width=1 000, height=700, startx=0, starty=0)
    T.title("Random Triangles with random R,G,B")

    colorRange = "all"
    if colorRange == "random":
    lowR, highR = twoRndN()
    lowG, highG = twoRndN()
    lowB, highB = twoRndN()

    count = 0
    for n in range(300):
    wdth = randrange(0,7,3 )
    T.width(wdth)
    T.speed("fastes t")
    if colorRange == "dark":
    R = uniform(.1, .5)
    G = uniform(.1, .5)
    B = uniform(.1, .5)
    elif colorRange == "pastel":
    R = uniform(.5, .9)
    G = uniform(.5, .9)
    B = uniform(.5, .9)
    elif colorRange == "all":
    R = uniform(0, 1)
    G = uniform(0, 1)
    B = uniform(0, 1)
    # set RGB for one color of your choice
    elif colorRange == "manual":
    R = .45
    G = .2
    B = .2
    elif colorRange == "random":
    R = uniform(lowR, highR)
    G = uniform(lowG, highG)
    B = uniform(lowB, highB)

    T.color(R,G,B)
    T.begin_fill()
    # 2 connected lines will fill as a triangle
    for x in range(2):
    coord = (randint(-500,500), randint(-350,350))
    T.goto(coord)
    T.end_fill()

    count += 1
    if count 5:
    clr = randint(0,5)
    if clr == 0:
    T.clear()
    count = 0
    T.done()
    =============== =============== =============== =
    (The docs for Turtle graphics for Tk are at
    <http://www.python.org/doc/2.5/lib/module-turtle.html>)

    But how could I have saved them "automatically" ?

    The script as shown will clear (T.clear() -- the 3rd line from the
    bottom) the window after producing 6 to maybe 15 superimposed
    triangles, so clearing will take place maybe 30 times. How can I save
    as images each of the 30 windows just before they are cleared?

    Thanks,

    Dick Moores

  • =?ISO-8859-2?Q?Wojciech_Mu=B3a?=

    #2
    Re: Saving output of Turtle Graphics?

    Dick Moores wrote:
    I accidentally stumbled across the Turtle Graphics module (turtle.py)
    the other day and have been having some fun with it.
    >
    Now I'm wondering if there is a way to build into a script the saving of
    each window just before it is cleared. For example, here are a couple
    that I've saved by screen capture:
    <http://www.rcblue.com/Misc/RandomTriangles .jpg>
    <http://www.rcblue.com/Misc/RandomTriangles 2.jpg>
    Turtle module uses Tk canvas element to draw graphics ('_canvas'
    attribute). I've written module, that exports canvas graphics to SVG
    file: http://wmula.republika.pl/proj/canvas2svg/ -- it may be useful
    for you.

    w.

    Comment

    • Dick Moores

      #3
      Re: Saving output of Turtle Graphics?

      At 06:50 AM 4/7/2007, =?ISO-8859-2?Q?Wojciech_Mu =B3a?= wrote:
      >Dick Moores wrote:
      I accidentally stumbled across the Turtle Graphics module (turtle.py)
      the other day and have been having some fun with it.

      Now I'm wondering if there is a way to build into a script the saving of
      each window just before it is cleared. For example, here are a couple
      that I've saved by screen capture:
      <http://www.rcblue.com/Misc/RandomTriangles .jpg>
      <http://www.rcblue.com/Misc/RandomTriangles 2.jpg>
      >
      >Turtle module uses Tk canvas element to draw graphics ('_canvas'
      >attribute). I've written module, that exports canvas graphics to SVG
      >file: http://wmula.republika.pl/proj/canvas2svg/ -- it may be useful
      >for you.
      I afraid I'm totally unfamiliar with SVG. Would it be possible for
      you or someone else on the list to show how to use your module to
      export the simple product of this simple script to an SVG file?

      =============== =============== =============== ==
      import turtle as T
      from random import randint
      T.setup(width=1 000, height=700, startx=0, starty=0)
      T.color(1, .5, .5)
      T.begin_fill()
      # 2 connected lines will fill as a triangle
      for x in range(2):
      coord = (randint(-500,500), randint(-350,350))
      T.goto(coord)
      T.end_fill()

      T.done()
      =============== =============== =============== ===

      Thanks,

      Dick Moores
      Win XP Pro SP2
      Python 2.5
      Python IDE: Ulipad 3.6


      Comment

      • =?ISO-8859-2?Q?Wojciech_Mu=B3a?=

        #4
        Re: Saving output of Turtle Graphics?

        Dick Moores wrote:
        >Turtle module uses Tk canvas element to draw graphics ('_canvas'
        >attribute). I've written module, that exports canvas graphics to SVG
        >file: http://wmula.republika.pl/proj/canvas2svg/ -- it may be useful
        >for you.
        >
        I afraid I'm totally unfamiliar with SVG. Would it be possible for you
        or someone else on the list to show how to use your module to export the
        simple product of this simple script to an SVG file?
        >
        =============== =============== =============== ==
        import turtle as T
        import canvasvg
        from random import randint
        T.setup(width=1 000, height=700, startx=0, starty=0)
        T.color(1, .5, .5)
        T.begin_fill()
        # 2 connected lines will fill as a triangle
        for x in range(2):
        coord = (randint(-500,500), randint(-350,350))
        T.goto(coord)
        T.end_fill()
        canvasvg.saveal l("image.svg" , T._canvas)
        T.done()
        =============== =============== =============== ===
        w.

        Comment

        • Dick Moores

          #5
          Re: Saving output of Turtle Graphics?

          At 08:48 AM 4/7/2007, =?ISO-8859-2?Q?Wojciech_Mu =B3a?= wrote:
          >Dick Moores wrote:
          Turtle module uses Tk canvas element to draw graphics ('_canvas'
          attribute). I've written module, that exports canvas graphics to SVG
          file: http://wmula.republika.pl/proj/canvas2svg/ -- it may be useful
          for you.
          I afraid I'm totally unfamiliar with SVG. Would it be possible for you
          or someone else on the list to show how to use your module to export the
          simple product of this simple script to an SVG file?

          =============== =============== =============== ==
          import turtle as T
          >import canvasvg
          from random import randint
          T.setup(width=1 000, height=700, startx=0, starty=0)
          T.color(1, .5, .5)
          T.begin_fill()
          # 2 connected lines will fill as a triangle
          for x in range(2):
          coord = (randint(-500,500), randint(-350,350))
          T.goto(coord)
          T.end_fill()
          >
          >canvasvg.savea ll("image.svg" , T._canvas)
          >
          T.done()
          =============== =============== =============== ===
          OK, thanks, now I've got

          =============== =============== =============== ==============
          <?xml version="1.0" ?><!DOCTYPE svg PUBLIC '-//W3C//DTD SVG
          1.1//EN' 'http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd'><svg
          height="246.000 " viewBox="8.000 338.000 504.000 246.000"
          width="504.000" xmlns="http://www.w3.org/2000/svg"><line fill="none"
          stroke="#ff8080 " stroke-linecap="round" x1="500.0" x2="20.0"
          y1="350.0" y2="426.0"/><line fill="none" stroke="#ff8080 "
          stroke-linecap="round" x1="20.0" x2="368.0" y1="426.0"
          y2="569.0"/><line fill="none" stroke="#ff8080 " stroke-linecap="round"
          x1="360.0" x2="368.0" y1="569.0" y2="569.0"/><polygon fill="#ff8080"
          points="368.0 569.0 358.0 572.0 360.0 569.0 358.0 566.0"/><polygon
          fill="#ff8080" fill-rule="evenodd" points="500.0,3 50.0 20.0,426.0
          368.0,569.0" stroke-linejoin="round "/></svg>
          =============== =============== =============== ===============

          What do I do to see this?

          Dick

          Comment

          • =?ISO-8859-2?Q?Wojciech_Mu=B3a?=

            #6
            Re: Saving output of Turtle Graphics?

            Dick Moores wrote:
            What do I do to see this?
            For example Opera 9 and Firefox 1.5+ are able to view SVG files;
            there is a free plugin for IrfanView.

            w.

            Comment

            • Peter Otten

              #7
              Re: Saving output of Turtle Graphics?

              Dick Moores wrote:
              OK, thanks, now I've got
              [an svg file]
              What do I do to see this?
              You can convert it to a jpeg using ImageMagick's convert.

              Peter

              Comment

              • Dick Moores

                #8
                Re: Saving output of Turtle Graphics?

                At 09:31 AM 4/7/2007, =?ISO-8859-2?Q?Wojciech_Mu =B3a?= wrote:
                >Dick Moores wrote:
                What do I do to see this?
                >
                >For example Opera 9 and Firefox 1.5+ are able to view SVG files;
                >there is a free plugin for IrfanView.
                Ha. I had tried it with Firefox 2 already, but I stupidly changed the
                extension to HTM first. I'll also get the IrfanView plugin.

                Thanks for all the help, and especially for your canvasvg.py module.

                Dick


                Comment

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