vector and particle effects

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • Jay

    vector and particle effects

    I'd like to experiment a little bit with vector graphics in python.
    When I say 'vector graphics' I don't mean regular old svg-style. I
    mean vector game style as in simulation of vector beam drawn graphics.
    If you still don't know what I'm talking about, see Grid Wars 2
    (http://gridwars.marune.de/) or Battlezone
    (http://en.wikipedia.org/wiki/Battlezone). I'm guessing I'd just be
    drawing shapes with particle effects?

    Anyway, I need help choosing a module or modules to support this.
    Would pygame support this or should I try pyopengl? Or is there a
    better module for this?

    Any tutorials for the basics would be GREATLY appreciated.

  • Diez B. Roggisch

    #2
    Re: vector and particle effects

    Jay schrieb:
    I'd like to experiment a little bit with vector graphics in python.
    When I say 'vector graphics' I don't mean regular old svg-style. I
    mean vector game style as in simulation of vector beam drawn graphics.
    If you still don't know what I'm talking about, see Grid Wars 2
    (http://gridwars.marune.de/) or Battlezone
    (http://en.wikipedia.org/wiki/Battlezone). I'm guessing I'd just be
    drawing shapes with particle effects?
    pygame and pyopengl both are your friends here - for pure vector line
    graphics the former is sufficient, but using the latter would allow for
    a great deal of freedom, for example for asteroids that really look like
    rocks and freely rotate and the like.

    Diez

    Comment

    Working...