wxPython.Fit() is funky.

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  • Tom Plunket

    wxPython.Fit() is funky.

    (Is this an appropriate place to ask wxPython questions?)

    Here's some code (line breaks put in without testing them, I'm
    kinda a newbie hope they're ok):

    <busted.py>

    from wxPython.wx import *

    class MyFrame(wxFrame ):
    def __init__(self, size):
    wxFrame.__init_ _(self, NULL, -1, "Test Window")
    self.panel = wxPanel(self, -1, size = size)
    print '\ninitial size of panel is:', \
    self.panel.GetS ize(), "and the window is:", \
    self.GetSize()

    self.Fit()
    print 'after a Fit(), size of panel is:', \
    self.panel.GetS ize(), "and the window is:", \
    self.GetSize()

    print '\nIf I manually set the client size, it works:'
    self.SetClientS ize(size)
    print '\tsize of panel is:', self.panel.GetS ize(), \
    "and the window is:", self.GetSize()

    print '\nBut isn\'t this what the Fit call is ' + \
    'supposed to do?'


    if __name__ == "__main__":
    print '\n************ *************** *************** *********'
    print 'The panel should be 640x480, and the window ' +
    'should fit it tightly.'
    frame = MyFrame((640, 480))
    frame.Destroy()
    print '************** *************** *************** *********'

    ***

    Ok, so this code here, when executed in WinXP, prints different
    values after thet self.Fit() call than I want. I set the panel
    size explicitly, and then self.Fit() changes the dimensions of
    both self *and* self.panel. Why? Wouldn't the documentation
    indicate that it only changes the 'self' parameter passed in to
    Fit()? That's what it says to me:

    : wxWindow::Fit
    : virtual void Fit()
    :
    : Sizes the window so that it fits around its subwindows. This
    : function won't do anything if there are no subwindows.

    It doesn't seem to imply that child windows will be changed to do
    this fitting... Unfortunately, this behavior means that Fit() is
    nearly useless for me. I just started doing this wx and Python
    stuff, and every window that I create in my recent project needs
    to be sized based on the content. The way Fit() works is making
    me actually compute the size of the content myself. It's not
    hard, but it is tedious when the library tells you that this
    functionality is available.

    Apologies if this is off-topic (responses/flames can be directed
    straight to me if it is), and thanks for any help.

    -tom!
  • Miki Tebeka

    #2
    Re: wxPython.Fit() is funky.

    Hello Tom,
    [color=blue]
    > Unfortunately, this behavior means that Fit() is
    > nearly useless for me. I just started doing this wx and Python
    > stuff, and every window that I create in my recent project needs
    > to be sized based on the content. The way Fit() works is making
    > me actually compute the size of the content myself. It's not
    > hard, but it is tedious when the library tells you that this
    > functionality is available.[/color]
    Why don't you use sizers?
    (http://www.lpthe.jussieu.fr/~zeitlin...htm#wxboxsizer)
    They save you from doing all this stuff by yourself.

    HTH.
    Miki

    Comment

    • Tom Plunket

      #3
      Re: wxPython.Fit() is funky.

      Miki Tebeka wrote:
      [color=blue][color=green]
      > > Unfortunately, this behavior means that Fit() is
      > > nearly useless for me.[/color]
      >
      > Why don't you use sizers?
      > (http://www.lpthe.jussieu.fr/~zeitlin...htm#wxboxsizer)
      > They save you from doing all this stuff by yourself.[/color]

      In one case in particular, I have a panel that's the size I want,
      and I want the frame to fit neatly around it. Seems like
      overkill to use a sizer, especially when the documentation for
      Fit() implies that it does what I want.

      The panel doesn't contain any controls, and I "give" that window
      to Pygame/SDL anyway so wx loses control of it. It starts out
      the size I want.

      -tom!

      Comment

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