Hello People.
I've have a very tight inner loop (in a game app, so every millisecond
counts) which I have optimised below:
def loop(self):
self_pool = self.pool
self_call_exit_ funcs = self.call_exit_ funcs
self_pool_pople ft = self.pool.pople ft
self_pool_appen d = self.pool.appen d
check = self.pool.__len __
while check() > 0:
task = self_pool_pople ft()
try:
task.next()
except StopIteration:
self_call_exit_ funcs(task)
return
self_pool_appen d(task)
This style of optimisation has shaved _seconds_ from my iteration
cycle, esp. when I have many registered tasks, so this style of
optimisation is very important to me.
However, it is very ugly. Does anyone have any tips on how I could get
this optimisation to occor magically, via a decorator perhaps?
Sw.
I've have a very tight inner loop (in a game app, so every millisecond
counts) which I have optimised below:
def loop(self):
self_pool = self.pool
self_call_exit_ funcs = self.call_exit_ funcs
self_pool_pople ft = self.pool.pople ft
self_pool_appen d = self.pool.appen d
check = self.pool.__len __
while check() > 0:
task = self_pool_pople ft()
try:
task.next()
except StopIteration:
self_call_exit_ funcs(task)
return
self_pool_appen d(task)
This style of optimisation has shaved _seconds_ from my iteration
cycle, esp. when I have many registered tasks, so this style of
optimisation is very important to me.
However, it is very ugly. Does anyone have any tips on how I could get
this optimisation to occor magically, via a decorator perhaps?
Sw.
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