Off-screen rendering in PyOpenGL?

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  • Matt Feinstein

    #1

    Off-screen rendering in PyOpenGL?

    Poking around in the PyOpenGL tarball... I can see that the wrapper
    for the WGL pixel format function includes flags for rendering to a
    bitmap and for hardware acceleration... so maybe I could get
    hardware-accelerated off-screen rendering under win32.. but what about
    linux?

    Matt Feinstein

    --
    There is no virtue in believing something that can be proved to be true.
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