hi, everyone.
I'm writing a 2-players game that should support network mode. I'm now
testing it on 1 PC since I don't have 2. I directly use sockets, and
both client and server do computations, the only data transfered is
user mouse/kbd input.
It works synchronously, but somehow, when I play in client window,
both client and server have 17 fps, while when playing in server
window, server has 44 fps while client has 5, and due to forced
synchronization , they both run very slowly (I wonder how come server
says it has 44fps?).
Does anybody have an idea how can this be? Not that users will test 2
game intances communicating via localhost, but I need to make it work
properly.
--
Best Regards,
Michael Rybak mailto:accepted @ukr.net
I'm writing a 2-players game that should support network mode. I'm now
testing it on 1 PC since I don't have 2. I directly use sockets, and
both client and server do computations, the only data transfered is
user mouse/kbd input.
It works synchronously, but somehow, when I play in client window,
both client and server have 17 fps, while when playing in server
window, server has 44 fps while client has 5, and due to forced
synchronization , they both run very slowly (I wonder how come server
says it has 44fps?).
Does anybody have an idea how can this be? Not that users will test 2
game intances communicating via localhost, but I need to make it work
properly.
--
Best Regards,
Michael Rybak mailto:accepted @ukr.net
Comment