Hi,
I'm just trying to play a *.wav file, making use of the unmanaged function
"sndPlaySou ndA" in winmm.dll, but I still got one question: How can I avoid,
that the sound file itself has to be seperate file in a specific directory,
but instead 'integrate' it in my application?
Thanks
peter
I'm just trying to play a *.wav file, making use of the unmanaged function
"sndPlaySou ndA" in winmm.dll, but I still got one question: How can I avoid,
that the sound file itself has to be seperate file in a specific directory,
but instead 'integrate' it in my application?
Thanks
peter
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