I am developing a small game in my spare time using .NET. I am curious about using assembly resources as the storage location for my game assets. It seems natural to embed models, textures, sounds, and other assets into the same assembly as the class that governs them. Would this be efficent? Where can I find information on how .NET utilizies assembly resources (not just how to access them from code, but how they work)?
Assembly Resources
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Brandon BloomTags: None -
chanmmn
Re: Assembly Resources
Using .NET mean what? You use all the languages in there? Your assembly will
only work with VC++. Have a try in http://msdn.microsoft.com/visualc/
chanmm
"Brandon Bloom" <Brandon Bloom@discussio ns.microsoft.co m> wrote in message
news:CEB9482D-ED63-4858-A000-A201044A7F2D@mi crosoft.com...[color=blue]
> I am developing a small game in my spare time using .NET. I am curious[/color]
about using assembly resources as the storage location for my game assets.
It seems natural to embed models, textures, sounds, and other assets into
the same assembly as the class that governs them. Would this be efficent?
Where can I find information on how .NET utilizies assembly resources (not
just how to access them from code, but how they work)?
-
Brandon Bloom
Re: Assembly Resources
> Using .NET mean what? You use all the languages in there?
The engine is coded with C#, but any .NET language could be used to make extensions to it. All you have to do is reference the engine assembly and then VB.NET, C#, whatever you want can be used. Mixing and matching languages is a feature of .NET, but that has nothing to do with what I am asking.
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> Your assembly will only work with VC++. Have a try in http://msdn.microsoft.com/visualc/[/color]
Assembly resources most definitly work with any .NET language. Where do you think a form's icon goes?
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