plzz help me ;(

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  • visuaalbaasic
    New Member
    • Nov 2006
    • 6

    #1

    plzz help me ;(

    hello .:)
    plz i neeeeeeeeeeeed a great help from a great person, can anyone tell me how can I construct a tile game, which i can move buttons or labels until tiles are in order, how to apply collection control ,,
    plz help

    I need to know the idea, how to start ?
  • FatalCross
    New Member
    • Dec 2006
    • 5

    #2
    Originally posted by visuaalbaasic
    hello .:)
    plz i neeeeeeeeeeeed a great help from a great person, can anyone tell me how can I construct a tile game, which i can move buttons or labels until tiles are in order, how to apply collection control ,,
    plz help

    I need to know the idea, how to start ?


    button1.locatio n.y= button1.locatio n.y + 1

    Comment

    • visuaalbaasic
      New Member
      • Nov 2006
      • 6

      #3
      can u please tell me, how can i write the following ?

      the game is solved?
      how can i say that ?
      i mean in the code,,
      i need some ideas :)
      thanks alot :)

      Comment

      • geo039
        New Member
        • Nov 2006
        • 47

        #4
        Without seeing what you have so far, it's hard to say where you would place labels with text such as lblStatus.Text = "Game Has Been Solved."

        Comment

        • xxsodapopxx5
          New Member
          • Dec 2006
          • 22

          #5
          Originally posted by visuaalbaasic
          can u please tell me, how can i write the following ?

          the game is solved?
          how can i say that ?
          i mean in the code,,
          i need some ideas :)
          thanks alot :)

          for these kind of games it will probably have a series of 'if' statements...
          if (something = somthing else) then
          something happens
          else (if something <> something)
          something else happens

          and probably loops and such, you should probably learn some of thses concepts before you start to code these kinds of things.

          Comment

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