XP and Win98 compatibility problems

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  • developer24

    XP and Win98 compatibility problems

    Hello,
    I have written a 3D game engine on a win98SE platform, I get about 30 frames
    per second. But on an winXP station I only get 3-1 frames perscond, it is
    very choppy. I like to use OpenGL. Is there a solution to this problem?
  • Arnaud Debaene

    #2
    Re: XP and Win98 compatibility problems

    developer24 wrote:[color=blue]
    > Hello,
    > I have written a 3D game engine on a win98SE platform, I get about 30
    > frames per second. But on an winXP station I only get 3-1 frames
    > perscond, it is very choppy. I like to use OpenGL. Is there a
    > solution to this problem?[/color]

    I will answer with the same level of details you gave us : yes, there is
    most probably a solution.
    Very helpful, isn't it?

    Arnaud
    MVP - VC


    Comment

    • developer24

      #3
      Re: XP and Win98 compatibility problems

      This was not helpful at all, do you work for microsoft?

      "Arnaud Debaene" wrote:
      [color=blue]
      > developer24 wrote:[color=green]
      > > Hello,
      > > I have written a 3D game engine on a win98SE platform, I get about 30
      > > frames per second. But on an winXP station I only get 3-1 frames
      > > perscond, it is very choppy. I like to use OpenGL. Is there a
      > > solution to this problem?[/color]
      >
      > I will answer with the same level of details you gave us : yes, there is
      > most probably a solution.
      > Very helpful, isn't it?
      >
      > Arnaud
      > MVP - VC
      >
      >
      >[/color]

      Comment

      • developer24

        #4
        Re: XP and Win98 compatibility problems

        I used Visual C++ 6.0

        "developer2 4" wrote:
        [color=blue]
        > This was not helpful at all, do you work for microsoft?
        >
        > "Arnaud Debaene" wrote:
        >[color=green]
        > > developer24 wrote:[color=darkred]
        > > > Hello,
        > > > I have written a 3D game engine on a win98SE platform, I get about 30
        > > > frames per second. But on an winXP station I only get 3-1 frames
        > > > perscond, it is very choppy. I like to use OpenGL. Is there a
        > > > solution to this problem?[/color]
        > >
        > > I will answer with the same level of details you gave us : yes, there is
        > > most probably a solution.
        > > Very helpful, isn't it?
        > >
        > > Arnaud
        > > MVP - VC
        > >
        > >
        > >[/color][/color]

        Comment

        • Severian [MVP]

          #5
          Re: XP and Win98 compatibility problems

          On Sun, 17 Apr 2005 14:03:02 -0700, "developer2 4"
          <developer24@di scussions.micro soft.com> wrote:
          [color=blue]
          >"Arnaud Debaene" wrote:
          >[color=green]
          >> developer24 wrote:[color=darkred]
          >> > Hello,
          >> > I have written a 3D game engine on a win98SE platform, I get about 30
          >> > frames per second. But on an winXP station I only get 3-1 frames
          >> > perscond, it is very choppy. I like to use OpenGL. Is there a
          >> > solution to this problem?[/color]
          >>
          >> I will answer with the same level of details you gave us : yes, there is
          >> most probably a solution.
          >> Very helpful, isn't it?[/color]
          >
          >This was not helpful at all, do you work for microsoft?[/color]

          The point is that you did not provide enough information for anyone to
          begin to guess what the problem is.

          Some things and questions for you to think about:

          1) XP requires more memory that 98. How much is on the 98SE machne?
          The XP machine?
          2) Is it the same machine?
          3) Have you tested on multiple machines?
          4) Have you verified that other processes aren't using all the CPU
          time?
          5) Is it the same video card?
          6) What video card is it?
          7) Are you running the same screen resolution?
          8) Did you install the latest manufacturer's (NOT Microsoft's) driver
          for the video card?
          9) Do the XP drivers support Open GL?

          The should at least get you started diagnosing the problem in your
          code or on your system.

          --
          Phillip Crews aka Severian
          Microsoft MVP, Windows SDK
          Posting email address is real, but please post replies on the newsgroup.

          Comment

          • adebaene@club-internet.fr

            #6
            Re: XP and Win98 compatibility problems


            developer24 wrote:[color=blue]
            > This was not helpful at all,[/color]

            I know : This was a bit of humour to make you understand that, without
            providing us with at least some details (eg, a minimal, compilable code
            sample that reproduce the behaviour, or at least a description of your
            program architecture), there is no way we can help.
            [color=blue]
            > do you work for microsoft?[/color]
            No, I am just an MVP (see http://mvp.support.microsoft.com/)

            Arnaud
            MVP - VC

            Comment

            • developer24

              #7
              Re: XP and Win98 compatibility problems

              Hello, Yes it is the same machine for win 98 and win XP, and video card.
              256megs of ram. I merely change the hard drive on the same machine I use.
              The code is written in visual C++6.0. Are the lingos different for winXP? I
              thought XP came with its own video driver for inteli740. It is an old video
              card and they dont have a driver for XP. Even on a Gforce2 with xp drivers I
              get low frame rates about 30 or less but on win98 I get about 100fps. People
              have tried it in their machines, they have the same problem
              (choppyness/slow). I have tried other people's programs 3d engines I get the
              same problem. I like to use OpenGL, are the lingos different for XP? Is
              win98 16bit system or 32? I thought it was 32bit system.

              "Severian [MVP]" wrote:
              [color=blue]
              > On Sun, 17 Apr 2005 14:03:02 -0700, "developer2 4"
              > <developer24@di scussions.micro soft.com> wrote:
              >[color=green]
              > >"Arnaud Debaene" wrote:
              > >[color=darkred]
              > >> developer24 wrote:
              > >> > Hello,
              > >> > I have written a 3D game engine on a win98SE platform, I get about 30
              > >> > frames per second. But on an winXP station I only get 3-1 frames
              > >> > perscond, it is very choppy. I like to use OpenGL. Is there a
              > >> > solution to this problem?
              > >>
              > >> I will answer with the same level of details you gave us : yes, there is
              > >> most probably a solution.
              > >> Very helpful, isn't it?[/color]
              > >
              > >This was not helpful at all, do you work for microsoft?[/color]
              >
              > The point is that you did not provide enough information for anyone to
              > begin to guess what the problem is.
              >
              > Some things and questions for you to think about:
              >
              > 1) XP requires more memory that 98. How much is on the 98SE machne?
              > The XP machine?
              > 2) Is it the same machine?
              > 3) Have you tested on multiple machines?
              > 4) Have you verified that other processes aren't using all the CPU
              > time?
              > 5) Is it the same video card?
              > 6) What video card is it?
              > 7) Are you running the same screen resolution?
              > 8) Did you install the latest manufacturer's (NOT Microsoft's) driver
              > for the video card?
              > 9) Do the XP drivers support Open GL?
              >
              > The should at least get you started diagnosing the problem in your
              > code or on your system.
              >
              > --
              > Phillip Crews aka Severian
              > Microsoft MVP, Windows SDK
              > Posting email address is real, but please post replies on the newsgroup.
              >[/color]

              Comment

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