I get error with this code, it seems like ctx is not known inside the function. How can I reference the canvas from within the function?
The error: "ReferenceError : canvas is not defined
at HTMLCanvasEleme nt.InitThis.c.o nmousemove (zivuqeyure.js: 22:31)"
Any idea how can I fix this?
Code:
var c = document.getElementById("canvas1"); var ctx = c.getContext("2d"); var isDrawing = false; var mX, mY, rX, rY; function InitThis() { c.onmousedown = function(e) { isDrawing = true; mX = e.clientX; mY = e.clientY; }; c.onmousemove = function(e) { if (isDrawing) { rX = e.clientX; rY = e.clientY; draw(); ctx.clearRect(0, 0, canvas.width, canvas.height); } }; c.onmouseup = function(e) { rX = e.clientX; rY = e.clientY; isDrawing = false; } } function draw() { ctx.beginPath(); ctx.moveTo(mX,mY); ctx.lineTo(rX, rY); ctx.closePath(); ctx.stroke(); } InitThis()
The error: "ReferenceError : canvas is not defined
at HTMLCanvasEleme nt.InitThis.c.o nmousemove (zivuqeyure.js: 22:31)"
Any idea how can I fix this?
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