Java3d API

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  • awfulman
    New Member
    • Jan 2007
    • 1

    Java3d API

    Hi, I am studying Java3D. I am not an experienced programmer and have no real programming education but I have some knowledge of graphics. I am familiar with POV-Ray that uses a kind of a programming language to render scenes too, in quite a similar way to Java3D, though not equal. I am really impressed by the opportunities that Java3d provides and I want to study it. But I am completely stuck in HelloJava3D.jav a . Of course I read the tutorial and actually am reading it so far. It's a good tutorial, but it doesn't explain things clearly. For example, what is
    Code:
    setLayout (new BorderLayout())
    What does "setLayout" means? I can't find the explanation anywhere. I sought for it in Java3D docs. I didn't find anything. I need help. Can anyone help me to understand the basics of Java3D?
  • r035198x
    MVP
    • Sep 2006
    • 13225

    #2
    Originally posted by awfulman
    Hi, I am studying Java3D. I am not an experienced programmer and have no real programming education but I have some knowledge of graphics. I am familiar with POV-Ray that uses a kind of a programming language to render scenes too, in quite a similar way to Java3D, though not equal. I am really impressed by the opportunities that Java3d provides and I want to study it. But I am completely stuck in HelloJava3D.jav a . Of course I read the tutorial and actually am reading it so far. It's a good tutorial, but it doesn't explain things clearly. For example, what is
    Code:
    setLayout (new BorderLayout())
    What does "setLayout" means? I can't find the explanation anywhere. I sought for it in Java3D docs. I didn't find anything. I need help. Can anyone help me to understand the basics of Java3D?
    No big deal that. Here is my suggestion if you have the time for it. The best way to master Java3D is to know the basics first. So my suggestion is have a look at an introduction to swing tutorial first. You don't have to learn all of the swing components but just concentrate on JFrame, JPanel, JButtons and how to layout buttons on a panel then move on to JCanvas and how to draw on a canvas using the graphics object. After that Java3D will be a walk in the park.

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    • Soujiro
      New Member
      • Jan 2007
      • 35

      #3
      Yup in java3d if u have a vast imagination you can do a lot of things..

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