Help with unpacking/repacking DB Files

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  • kellog
    New Member
    • Mar 2008
    • 2

    Help with unpacking/repacking DB Files

    Hi there, I really have no idea which forum this belongs in, as it pertains to software, but databases and graphics all at once.

    Pardon my ignorance toward programming, I am more of a graphics guy. I've been working on 100's of textures for a week now for a game I am modding. The graphics came in a series of files that I had to unpack using a freeware prog designed specifically for this purpose. I'm at the point where I'd like to test this out live, but this freeware prog does not repackage the files into the original format.

    Now, I'm just guessing that if the program was able to use a command to unpack these files, there must be a command to do the opposite and repack them. Right?

    The files in question look like this "gamedata.d b1", "gamedata.d b2", etc.
    I've searched for hours trying to discern how to work with these files to no avail.

    What would it take to acheive what I need to do? I can send you the freeware unpacker program to anyone who would like to look at it. Thanks very much.
  • Stang02GT
    Recognized Expert Top Contributor
    • Jun 2007
    • 1206

    #2
    Originally posted by kellog
    Hi there, I really have no idea which forum this belongs in, as it pertains to software, but databases and graphics all at once.

    Pardon my ignorance toward programming, I am more of a graphics guy. I've been working on 100's of textures for a week now for a game I am modding. The graphics came in a series of files that I had to unpack using a freeware prog designed specifically for this purpose. I'm at the point where I'd like to test this out live, but this freeware prog does not repackage the files into the original format.

    Now, I'm just guessing that if the program was able to use a command to unpack these files, there must be a command to do the opposite and repack them. Right?

    The files in question look like this "gamedata.d b1", "gamedata.d b2", etc.
    I've searched for hours trying to discern how to work with these files to no avail.

    What would it take to acheive what I need to do? I can send you the freeware unpacker program to anyone who would like to look at it. Thanks very much.

    I guess the 1st thing is from the sounds of it this program you are using to package these files is something along the lines of WINZIP, or another program like that?

    Are the files being converted from one format to another?


    What program are you using? I would attempt to see if there is a full version out there you can get that will give you the full capabilities of the program.

    It may also be the case that you are going to have to buy the full version too.

    If we had the name of the software that might help too.


    Good luck and welcome to the scripts!

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    • kellog
      New Member
      • Mar 2008
      • 2

      #3
      Unfortunately I believe it might be more complicated than a ZIP operation, otherwise the need for this little program that I already have would be nullified. I'm sorry I wasn't more clear. At first, the game in its original state has a 10 files called "gamedata.d b0" up to .db9. This leaves you totally unable to make or use mods. This freeware prog is just a third party app that this guy made for everyone to extract moddable files. So it seems like it was simple enough for that person to take these gamedata files and extract all of the contents via some command or another being executed in the program he made.

      What I need now is a program (or command in DOS or something) that can reverse what this process just did. I mean, in theory there "has" to be a way, I just don't know where to begin. Any help is apreciated.

      Link to "DB Extractor Tool" ---> http://tinyurl.com/3cfs8t

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