I have a _mc that I've added to the stage. On it's layers first frame I have this code that spins the _mc around and has some great effects:
import fl.transitions. *;
import fl.transitions. easing.*;
TransitionManag er.start(img4_m c, {type:Zoom, direction:0, duration:3, easing: Bounce.easeOut} );
TransitionManag er.start(img4_m c, {type:Rotate, direction:Trans ition.IN, duration:30, easing:Strong.e aseInOut, ccw:false, degrees:720});
TransitionManag er.start(img4_m c, {type:PixelDiss olve, direction:Trans ition.IN, duration:2, easing:Regular. easeIn, xSections:10, ySections:10});
TransitionManag er.start(img4_m c, {type:Fade, direction:Trans ition.IN, duration:4, easing:Strong.e aseOut});
TransitionManag er.start(img4_m c, {type:Photo, direction:Trans ition.IN, duration:4, easing:None.eas eNone});
This works great but, when that _mc comes to rest - I want it to be clickable.
I went and tried to put code that would make this clickable and put it in the same frame - but, then my _mc wouldn't spin. Then I put the code on the first frame of the actual _mc and it did the same thing.
Why does the code to make it clickable cancel out the code that makes it spin?
What's the best way to do this? ( I want it to spin and then be able to click on it)
Big Thanks,
zb
import fl.transitions. *;
import fl.transitions. easing.*;
TransitionManag er.start(img4_m c, {type:Zoom, direction:0, duration:3, easing: Bounce.easeOut} );
TransitionManag er.start(img4_m c, {type:Rotate, direction:Trans ition.IN, duration:30, easing:Strong.e aseInOut, ccw:false, degrees:720});
TransitionManag er.start(img4_m c, {type:PixelDiss olve, direction:Trans ition.IN, duration:2, easing:Regular. easeIn, xSections:10, ySections:10});
TransitionManag er.start(img4_m c, {type:Fade, direction:Trans ition.IN, duration:4, easing:Strong.e aseOut});
TransitionManag er.start(img4_m c, {type:Photo, direction:Trans ition.IN, duration:4, easing:None.eas eNone});
This works great but, when that _mc comes to rest - I want it to be clickable.
I went and tried to put code that would make this clickable and put it in the same frame - but, then my _mc wouldn't spin. Then I put the code on the first frame of the actual _mc and it did the same thing.
Why does the code to make it clickable cancel out the code that makes it spin?
What's the best way to do this? ( I want it to spin and then be able to click on it)
Big Thanks,
zb
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