I am having a debug error i can't find saying:
Error 2 error LNK2019: unresolved external symbol "public: __thiscall Lobby::Lobby(vo id)" (??0Lobby@@QAE@ XZ) referenced in function _main
and
Error 1 error LNK2019: unresolved external symbol "public: __thiscall Lobby::~Lobby(v oid)" (??1Lobby@@QAE@ XZ) referenced in function _main
and
Error 3 error LNK1120: 2 unresolved externals
Error 2 error LNK2019: unresolved external symbol "public: __thiscall Lobby::Lobby(vo id)" (??0Lobby@@QAE@ XZ) referenced in function _main
and
Error 1 error LNK2019: unresolved external symbol "public: __thiscall Lobby::~Lobby(v oid)" (??1Lobby@@QAE@ XZ) referenced in function _main
and
Error 3 error LNK1120: 2 unresolved externals
Code:
#include "stdafx.h"
#include <iostream>
#include <string>
using namespace std;
class Player
{
public:
Player(const string& name = "");
string GetName() const;
Player* GetNext() const;
void SetNext(Player* next);
private:
string m_Name;
Player* m_pNext;
};
Player::Player(const string& name):
m_Name(name),
m_pNext(0)
{}
string Player:: GetName() const
{
return m_Name;
}
Player* Player::GetNext() const
{
return m_pNext;
}
void Player::SetNext(Player* next)
{
m_pNext = next;
}
class Lobby
{
friend ostream& operator << (ostream& os, const Lobby& aLobby);
public:
Lobby();
~Lobby();
void AddPlayer();
void RemovePlayer();
void Clear();
private:
Player* m_pHead;
};
void Lobby::AddPlayer()
{
//create a new player node
cout << "Please enter the name of the new player: ";
string name;
cin >> name;
Player* pNewPlayer = new Player(name);
//if list is empty, make head of list this new player
if (m_pHead == 0)
{
m_pHead = pNewPlayer;
}
//otherwise find the end of the list and add the player there
else
{
Player* pIter = m_pHead;
while (pIter->GetNext() != 0)
{
pIter = pIter->GetNext();
}
pIter->SetNext(pNewPlayer);
}
}
void Lobby::RemovePlayer()
{
if (m_pHead == 0)
{
cout << "The game lobby is empty. No one to remove!\n";
}
else
{
Player* pTemp = m_pHead;
m_pHead = m_pHead->GetNext();
delete pTemp;
}
}
void Lobby::Clear()
{
while (m_pHead != 0)
{
RemovePlayer();
}
}
ostream& operator<<(ostream& os, const Lobby& aLobby)
{
Player* pIter = aLobby.m_pHead;
os << "\nHere's who's in the game lobby:\n";
if (pIter == 0)
{
os << "The lobby is empty.\n";
}
else
{
while (pIter != 0)
{
os << pIter->GetName() << endl;
pIter = pIter->GetNext();
}
}
return os;
}
int main()
{
Lobby myLobby;
int choice;
do
{
cout << myLobby;
cout << "\nGAMELOBBY\n";
cout << "0 - Exit the program.\n";
cout << "1 - Add a player to the lobby.\n";
cout << "2 - Remove a player from the lobby\n";
cout << "3 - Clear the lobby.\n";
cout << endl << "Enter choice: ";
cin >> choice;
switch (choice)
{
case 0: cout << "Good-buy.\n"; break;
case 1: myLobby.AddPlayer(); break;
case 2: myLobby.RemovePlayer(); break;
case 3: myLobby.Clear(); break;
default: cout << "That was not a valid choice.\n";
}
}
while (choice != 0);
system("pause");
return 0;
}
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