Hi all,
I'm working in visual studio 2010. I'm getting a "vector subscript out of range debug assertion check" -error, which I believe is incorrect.
I have created a minimal example:
The debugger shows the out-of-range message at line:
Foo* foo = 4dVector[x][y][z][i];
however, when inspecting all variables I find:
xsize = 20;
ysize = 20;
zsize = 20;
nbelements = 17;
x = 11;
y = 17;
z = 14;
i = 14;
I don't see the problem with that?
Also, every time I rerun the program in debugging mode, it breaks with different values in all variables, but always correct values. All help is much appreciated.
I'm working in visual studio 2010. I'm getting a "vector subscript out of range debug assertion check" -error, which I believe is incorrect.
I have created a minimal example:
Code:
int xsize = 4dVector.size();
int ysize = 4dVector[x].size();
int zsize = 4dVector[x][y].size();
int nbelements = 4dVector[x][y][z].size();
for (uint32_t i = 0; i < 4dVector[x][y][z].size(); i++) {
Foo* foo = 4dVector[x][y][z][i];
// do something
}
Foo* foo = 4dVector[x][y][z][i];
however, when inspecting all variables I find:
xsize = 20;
ysize = 20;
zsize = 20;
nbelements = 17;
x = 11;
y = 17;
z = 14;
i = 14;
I don't see the problem with that?
Also, every time I rerun the program in debugging mode, it breaks with different values in all variables, but always correct values. All help is much appreciated.
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