Hi,
I've been getting this problem when after a certain ammount of sent messages to the server, the client would freeze up. And the only way to un-freeze the client would be to close the socket via the server.
I'm making a server for a simple 2d game (which I didnt make) and it uses sdl_net.
Before I post all the source code, does anyone reconise these sort of problems?
I've been getting this problem when after a certain ammount of sent messages to the server, the client would freeze up. And the only way to un-freeze the client would be to close the socket via the server.
I'm making a server for a simple 2d game (which I didnt make) and it uses sdl_net.
Before I post all the source code, does anyone reconise these sort of problems?
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