ref counted pointers going out of scope

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  • Angus

    ref counted pointers going out of scope

    Hello

    If I have a function which creates a pointer like this:

    int number = 44; //global

    void MyFunction() {
    int* pNum = &number;
    }

    Then as soon as MyFunction returns then pNum goes out of scope and
    becomes no more.

    But I am looking at some code that does this:

    CRQueue::ptr_ty pe pqueue = thisThread->GetQueue();

    The next step is that a timer is setup to periodically exercise some
    function using some items that have been added to the queue.

    As the pqueue is reference counted, I am assuming it doesn't go out of
    scope and so the queue will still be valid (presumably until all items
    in the queue have benn processed by the timer function?).


    I am really just looking for confirmation that this is possible to
    do. If so, I then need to read up on reference counted pointers. Any
    hints on good sources of info would be appreciated.

  • Maxim Yegorushkin

    #2
    Re: ref counted pointers going out of scope

    On Nov 19, 11:54 am, Angus <anguscom...@gm ail.comwrote:

    []
    But I am looking at some code that does this:
    >
    CRQueue::ptr_ty pe pqueue = thisThread->GetQueue();
    >
    The next step is that a timer is setup to periodically exercise some
    function using some items that have been added to the queue.
    >
    As the pqueue is reference counted, I am assuming it doesn't go out of
    scope and so the queue will still be valid (presumably until all items
    in the queue have benn processed by the timer function?).
    It does go out of scope.
    I am really just looking for confirmation that this is possible to
    do.  If so, I then need to read up on reference counted pointers.  Any
    hints on good sources of info would be appreciated.
    The idea behind reference counting is that there is a reference
    counter associated with an object (often it is simple a member of an
    object). When you create a smart-pointer to that object, the
    constructor of the pointer increments the counter. When the pointer
    gets destroyed, its destructor of the pointer decrements the reference
    counter. When the reference counter reaches 0 it means that there are
    no more pointers referencing that objects, so that the object can be
    destroyed.

    In your particular case, there is a (probably work) queue associated
    with a thread. The queue must be owned by the thread object, so no
    matter what kind of pointer you use to refer to that queue, the queue
    exists as long as the thread owning it exists.

    --
    Max

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