STL container relocated in memory!? (shifting sands)

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • Olumide

    STL container relocated in memory!? (shifting sands)

    Hello -

    To begin with, I'm not the most experienced STL use out there but I'm
    slowly getting there. One bug(?) that's plagued me of recent is the
    way the OS (or is it STL?) appears to relocate a container in memory
    if for example the container needs to grow, with the result that any
    references (iterators included) to items in such a container cease to
    be valid and may return the address 0xCDCDCD or 0xDDDDDD in the
    windows environment (I now know what these pointers mean). I haven't
    read the standard but I'm guessing it there's something about elements
    of some(?) containers needing to be stored contiguously in memory, and
    as such the runtime(?) may relocate a container to guarantee this. Is
    this so?

    Also, lately, its happened that while in the middle of a series of
    function calls that do nothing to alter (i.e. grow) the container, an
    existing iterator to the container ceases to be valid, apparently the
    container has been moved, or so it seems.

    Here's a small example I just cooked up:

    #include <iostream>
    #include <vector>

    using namespace std;

    int main(int argc, char* argv[])
    {
    vector<int test;

    for( unsigned i = 1; i < 10; i++ )
    {
    test.push_back( i); cout << "pointer: " << &test.front( ) << endl;
    }
    return 0;
    }

    Output:
    pointer: 00335448
    pointer: 00335570 // changed
    pointer: 00335670
    pointer: 00335570
    pointer: 00335670
    pointer: 00335670
    pointer: 003356B8 // changed
    pointer: 003356B8
    pointer: 003356B8


    Oddly, lists are not so affected i.e. when I change the type of test
    to list<int , the problem no longer happens:

    pointer: 00335488
    pointer: 00335488
    pointer: 00335488
    pointer: 00335488
    pointer: 00335488
    pointer: 00335488
    pointer: 00335488
    pointer: 00335488
    pointer: 00335488

    I guess I've partly figured out the problem, but I'd appreciate more
    insight on this problem/feature.

    Thanks,

    - Olumide
  • Olumide

    #2
    Re: STL container relocated in memory!? (shifting sands)

    I guess I've partly figured out the problem, but I'd appreciate more
    insight on this problem/feature.
    If I may clarify, although it seems this problem does not affect
    lists, I would like to avoid one extreme of not using vectors etc.

    Comment

    • red floyd

      #3
      Re: STL container relocated in memory!? (shifting sands)

      Olumide wrote:
      Hello -
      >
      To begin with, I'm not the most experienced STL use out there but I'm
      slowly getting there. One bug(?) that's plagued me of recent is the
      way the OS (or is it STL?) appears to relocate a container in memory
      if for example the container needs to grow, with the result that any
      references (iterators included) to items in such a container cease to
      be valid and may return the address 0xCDCDCD or 0xDDDDDD in the
      windows environment (I now know what these pointers mean). I haven't
      read the standard but I'm guessing it there's something about elements
      of some(?) containers needing to be stored contiguously in memory, and
      as such the runtime(?) may relocate a container to guarantee this. Is
      this so?
      >
      The standard says that iterators (and pointers or references to content)
      into certain containers (*cough*vector* cough*) are invalidated when the
      container grows.

      Comment

      • =?UTF-8?B?RXJpayBXaWtzdHLDtm0=?=

        #4
        Re: STL container relocated in memory!? (shifting sands)

        On 2008-11-16 17:52, Olumide wrote:
        Hello -
        >
        To begin with, I'm not the most experienced STL use out there but I'm
        slowly getting there. One bug(?) that's plagued me of recent is the
        way the OS (or is it STL?) appears to relocate a container in memory
        if for example the container needs to grow, with the result that any
        references (iterators included) to items in such a container cease to
        be valid and may return the address 0xCDCDCD or 0xDDDDDD in the
        windows environment (I now know what these pointers mean). I haven't
        read the standard but I'm guessing it there's something about elements
        of some(?) containers needing to be stored contiguously in memory, and
        as such the runtime(?) may relocate a container to guarantee this. Is
        this so?
        Yes, some of the standard containers may re-locate the elements which
        causes invalidation of any iterators and/or pointers to the elements.
        Also, lately, its happened that while in the middle of a series of
        function calls that do nothing to alter (i.e. grow) the container, an
        existing iterator to the container ceases to be valid, apparently the
        container has been moved, or so it seems.
        That should not happen, if you do not add or remove elements in the
        container the elements should stay in place.
        Oddly, lists are not so affected i.e. when I change the type of test
        to list<int , the problem no longer happens:
        Yes, node-based containers (such as list, set, and map) does not
        relocate elements, this is because each element is a node with pointers
        to other elements. When you insert/remove elements you only have to
        update the pointers and not move the nodes.
        I guess I've partly figured out the problem, but I'd appreciate more
        insight on this problem/feature.
        Any good reference to the standard library should specify if an
        operation can invalidate iterators.

        --
        Erik Wikström

        Comment

        • Juha Nieminen

          #5
          Re: STL container relocated in memory!? (shifting sands)

          Olumide wrote:
          To begin with, I'm not the most experienced STL use out there but I'm
          slowly getting there. One bug(?) that's plagued me of recent is the
          way the OS (or is it STL?) appears to relocate a container in memory
          if for example the container needs to grow
          What you need is a good reference manual on the STL containers.

          Some containers, as per the C++ standard, guarantee that
          pointers/references and/or iterators to existing elements remain valid
          even if new elements are added to the container, while other containers
          do not make such guarantee. These are completely unambiguously and
          precisely documented, and it's just a question of checking for each
          container what it does and doesn't guarantee.

          Knowing how the containers work internally will make it easier to
          remember which guarantees what. (Also knowing their internal workings is
          good when you want to choose the most efficient container for a given task.)

          Comment

          • George Kettleborough

            #6
            Re: STL container relocated in memory!? (shifting sands)

            On 16/11/08 17:15, red floyd wrote:
            Olumide wrote:
            >Hello -
            >>
            >To begin with, I'm not the most experienced STL use out there but I'm
            >slowly getting there. One bug(?) that's plagued me of recent is the
            >way the OS (or is it STL?) appears to relocate a container in memory
            >if for example the container needs to grow, with the result that any
            >references (iterators included) to items in such a container cease to
            >be valid and may return the address 0xCDCDCD or 0xDDDDDD in the
            >windows environment (I now know what these pointers mean). I haven't
            >read the standard but I'm guessing it there's something about elements
            >of some(?) containers needing to be stored contiguously in memory, and
            >as such the runtime(?) may relocate a container to guarantee this. Is
            >this so?
            >>
            >
            The standard says that iterators (and pointers or references to content)
            into certain containers (*cough*vector* cough*) are invalidated when the
            container grows.
            Vectors invalidate all iterators, pointers and references whenever
            reallocation takes place.

            Deques invalidate iterators whenever *any* insertion takes place.
            Pointers and references to elements remain valid only if inserting to
            the front or back.

            Definitely worth learning how the STL containers actually work. Then you
            can decide which container is most appropriate for what you need to do
            with it (sounds like list is the most appropriate for you). You should
            get a book like The C++ Standard Library by Josuttis.

            --
            George Kettleborough

            Comment

            Working...