freeing memory in shortest time

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  • vivek

    freeing memory in shortest time

    Hello,

    I have a pointer to a main structure which again consists of
    structures, enums, char, int, float and again complex structures.

    When i free all the contents of the main structure, it takes me a lot
    of time (since i have to loop determining the data type and freeing
    it). Is there any idea to free all the contents of the structure in
    shortest possible time.
  • vivek

    #2
    Re: freeing memory in shortest time

    Or probably should i switch to static memory instead??? In that case
    what care should be taken.

    Pl advice

    Comment

    • santosh

      #3
      Re: freeing memory in shortest time

      vivek wrote:
      Hello,
      >
      I have a pointer to a main structure which again consists of
      structures, enums, char, int, float and again complex structures.
      >
      When i free all the contents of the main structure, it takes me a lot
      of time (since i have to loop determining the data type and freeing
      it). Is there any idea to free all the contents of the structure in
      shortest possible time.
      You might try making the structure static. Or you might try having a
      separate cache of all the pointers to dynamic memory for each structure
      element. This will consume additional memory, but will eliminate the
      need to traverse the structure to free all it's components.

      In anycase, I doubt that traversing the structure is going to be your
      most serious bottleneck, particularly if you do it all at once.

      Comment

      • Richard Heathfield

        #4
        Re: freeing memory in shortest time

        vivek said:
        Hello,
        >
        I have a pointer to a main structure which again consists of
        structures, enums, char, int, float and again complex structures.
        >
        When i free all the contents of the main structure, it takes me a lot
        of time (since i have to loop determining the data type and freeing
        it). Is there any idea to free all the contents of the structure in
        shortest possible time.
        Well, exit(0) will do it. But I'm curious to know why you think it's taking
        a lot of time. Computers are pretty fast nowadays. Is this really the
        bottleneck for your program? What did profiling tell you?

        --
        Richard Heathfield <http://www.cpax.org.uk >
        Email: -http://www. +rjh@
        Google users: <http://www.cpax.org.uk/prg/writings/googly.php>
        "Usenet is a strange place" - dmr 29 July 1999

        Comment

        • vivek

          #5
          Re: freeing memory in shortest time

          Oh, it is for an embedded system, where that freeing the structure
          takes about 0.4 ms, which is a lot of time for an embedded
          system...Thats why!!!

          Comment

          • vivek

            #6
            Re: freeing memory in shortest time

            "you might try having a
            separate cache of all the pointers to dynamic memory for each structure
            element. This will consume additional memory, but will eliminate the
            need to traverse the structure to free all it's components.
            >
            In anycase, I doubt that traversing the structure is going to be your
            most serious bottleneck, particularly if you do it all at once"
            Can you explain in detail about the caching, please? I could not
            follow that part.

            Comment

            • santosh

              #7
              Re: freeing memory in shortest time

              vivek wrote:
              Oh, it is for an embedded system, where that freeing the structure
              takes about 0.4 ms, which is a lot of time for an embedded
              system...Thats why!!!
              Okay. Some of your options are:

              1. Don't free anything. Obviously this might not be feasible.
              2. Use static or automatic objects. Static objects will persist
              throughout the program lifetime while auto objects will be destroyed
              once their scope is exited.
              3. Use something like alloca. See the recent threads on this. Objects
              allocated with alloca persist throughout the function and need no
              explicit call to free.
              4. Modify your data structures so that dynamic memory is minimised
              or "clumped" together, thus minimising the number calls to free.

              There may be other strategies too, though we can't tell you which one
              might be suitable since the choice depends on various factors of your
              program and it's host machine and what's expected of them.

              Generally speaking, if you want realtime performance then malloc/free is
              pretty much ruled out, but I would suggest that you actually verify
              that they *are* the problem and that the time consumed *is*
              unacceptable before considering other strategies.

              Comment

              • vivek

                #8
                Re: freeing memory in shortest time

                Of course everything else is ok with the program
                functionalities ...except for the time...If time is ok...thats
                it..project over...

                and thank u so much santhosh

                Comment

                • Nick Keighley

                  #9
                  Re: freeing memory in shortest time

                  On 5 Mar, 08:47, vivek <gvivek2...@gma il.comwrote:
                  I have a pointer to a main structure which again consists of
                  structures, enums, char, int, float and again complex structures.
                  are these nested structures or pointed to?

                  /* headers ommitted */

                  struct Main1_s
                  {
                  struct Nested_s nested;
                  };

                  struct Main2_s
                  {
                  struct Pointed_s *pointed;
                  };

                  void func (void)
                  {
                  struct Main1_s *main1_s;
                  struct Main2_s *main2_s;

                  /* should check for malloc() failures */
                  main1_s = malloc(sizeof *main1_s);
                  main2_s = malloc(sizeof *main2_s);
                  main2_s->pointed = malloc(sizeof (*main2_s->pointed));

                  /* do stuff */

                  /* cleanup */
                  delete (main1_s);
                  /* nested freed automatically */

                  delete (main2_s->pointed);
                  delete (main2_s);
                  }


                  When i free all the contents of the main structure, it takes me a lot
                  of time (since i have to loop determining the data type and freeing
                  it).
                  what sort of time? Do you mean the program takes a long time?
                  How do you know, have you timed it? Or is it taking a long
                  time to write the program? Why do you need a loop to determine the
                  data type. We need to see some code!
                  Is there any idea to free all the contents of the structure in
                  shortest possible time.
                  not sure what you mean. Could you use automatic storage?

                  void func (void)
                  {
                  struct Main1_s main1_s;

                  /* do stuff */
                  }

                  no mallocs therefore no deletes



                  and then vivek wrote:
                  Or probably should i switch to static memory instead??? In that case
                  what care should be taken.
                  I'm not sure. What lifetime does your structure need? Statics can
                  occupy storage unnecessarily (they go away only when the program
                  ends).
                  You may make them accessible from too much of the program.
                  You might have problems that there is only one copy of the struct
                  when logically you need many.

                  I need to know more about what you are doing.
                  Can you post a simpified example?


                  --
                  Nick Keighley

                  The Dinosaurs have come and gone, we Theriodonts remain

                  Comment

                  • vivek

                    #10
                    Re: freeing memory in shortest time

                    The structures are nested.

                    I have measured the time taken for this specific code section to run.

                    The lifetime of the structures would be like this.

                    Receive some communication data, use these structures to decode data -
                    allot memory...after decoding, process it ..then free memory..

                    then prepare a reply, encode the date(create these structures-allot
                    memory), send the data and free memory.

                    Comment

                    • CBFalconer

                      #11
                      Re: freeing memory in shortest time

                      santosh wrote:
                      vivek wrote:
                      >
                      >I have a pointer to a main structure which again consists of
                      >structures, enums, char, int, float and again complex structures.
                      >>
                      >When i free all the contents of the main structure, it takes me
                      >a lot of time (since i have to loop determining the data type
                      >and freeing it). Is there any idea to free all the contents of
                      >the structure in shortest possible time.
                      >
                      You might try making the structure static. Or you might try
                      having a separate cache of all the pointers to dynamic memory
                      for each structure element. This will consume additional memory,
                      but will eliminate the need to traverse the structure to free
                      all it's components.
                      Something is seriously wrong. The type has nothing to do with
                      freeing. You simply free the object. The compiler knows what the
                      type, and thus the size, of that object is.

                      --
                      [mail]: Chuck F (cbfalconer at maineline dot net)
                      [page]: <http://cbfalconer.home .att.net>
                      Try the download section.



                      --
                      Posted via a free Usenet account from http://www.teranews.com

                      Comment

                      • Bartc

                        #12
                        Re: freeing memory in shortest time

                        "vivek" <gvivek2004@gma il.comwrote in message
                        news:48a5245c-31b6-4ed5-8eb9-da0b722ac9de@34 g2000hsz.google groups.com...
                        Hello,
                        >
                        I have a pointer to a main structure which again consists of
                        structures, enums, char, int, float and again complex structures.
                        None of these require freeing individually. Only if there are pointers to
                        other things (perhaps the complex structures you mentioned).
                        When i free all the contents of the main structure, it takes me a lot
                        of time (since i have to loop determining the data type and freeing
                        it).
                        Why do have to determine the data type at runtime? Do you have elements
                        which sometimes are pointers and sometimes something else? Or only some
                        pointers need freeing?
                        >Is there any idea to free all the contents of the structure in
                        shortest possible time.
                        Perhaps post the struct definition here so we can see the problem areas.
                        But, if the struct will always be the same size and is reused frequently,
                        perhaps just keep it allocated -- unless you are very short of memory. But
                        even there might be tricks to share the memory without
                        allocating/deallocating.

                        --
                        Bart


                        Comment

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