C99 dynamic array

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  • kwikius

    C99 dynamic array

    Does anyone know what a C99 dynamic array is, and if it will be
    useable in C++?

    regards
    Andy Little
  • Jeff Schwab

    #2
    Re: C99 dynamic array

    kwikius wrote:
    Does anyone know what a C99 dynamic array is
    A variable-length array, i.e. an array whose size can be set by a
    run-time variable.

    <C>
    #include <stdlib.h>

    void f(size_t z) {

    typedef enum some_t { some_value } some_type;

    some_type a[5] = { some_value }; // always ok
    // some_type b[z] = { some_value }; // always illegal
    some_type c[z]; // ok in c99 only
    }
    </C>
    , and if it will be useable in C++?
    Not AFAIK, although C++0x will incorporate some features of C99. The
    std::vector is preferable in most respects, anyway. The down-side of
    vector is that it uses dynamic storage, which may incur more performance
    overhead than automatic (stack-based) storage. Chances are excellent
    that whatever you're doing, std::vector is a better choice than a raw array.

    Comment

    • kwikius

      #3
      Re: C99 dynamic array

      On Feb 13, 4:52 am, Jeff Schwab <j...@schwabcen ter.comwrote:
      kwikius wrote:
      Does anyone know what a C99 dynamic array is
      >
      A variable-length array, i.e. an array whose size can be set by a
      run-time variable.
      >
      <C>
      #include <stdlib.h>
      >
      void f(size_t z) {
      >
              typedef enum some_t { some_value } some_type;
      >
              some_type a[5] = { some_value }; // always ok
      //      some_type b[z] = { some_value }; // always illegal
              some_type c[z]; // ok in c99 only}
      >
      </C>
      <...>
      The std::vector is preferable in most respects, anyway.  The down-side of
      vector is that it uses dynamic storage, which may incur more performance
      overhead than automatic (stack-based) storage.
      Ah ha yes, but does the dynamic array actually just look like a
      std::vector underneath (use heap allocation) or is there some other
      magic.

      Its a sort of holy grail isnt it, that you can create a dynamically
      sized array without the heap, so if C99 dynamic array does use another
      method to allocate, would be interesting.

      (my guess is that it woud have same performance as std::vector. There
      is no "magic")

      regards
      Andy Little

      Comment

      • Jeff Schwab

        #4
        Re: C99 dynamic array

        kwikius wrote:
        On Feb 13, 4:52 am, Jeff Schwab <j...@schwabcen ter.comwrote:
        >kwikius wrote:
        >>Does anyone know what a C99 dynamic array is
        >A variable-length array, i.e. an array whose size can be set by a
        >run-time variable.
        >>
        ><C>
        >#include <stdlib.h>
        >>
        >void f(size_t z) {
        >>
        > typedef enum some_t { some_value } some_type;
        >>
        > some_type a[5] = { some_value }; // always ok
        >// some_type b[z] = { some_value }; // always illegal
        > some_type c[z]; // ok in c99 only}
        >>
        ></C>
        >
        <...>
        >
        >The std::vector is preferable in most respects, anyway. The down-side of
        >vector is that it uses dynamic storage, which may incur more performance
        >overhead than automatic (stack-based) storage.
        >
        Ah ha yes, but does the dynamic array actually just look like a
        std::vector underneath (use heap allocation) or is there some other
        magic.
        >
        Its a sort of holy grail isnt it, that you can create a dynamically
        sized array without the heap, so if C99 dynamic array does use another
        method to allocate, would be interesting.
        >
        (my guess is that it woud have same performance as std::vector. There
        is no "magic")
        I believe VLAs use the stack, just like traditional arrays. The "magic"
        is that the compiler doesn't know a priori how big the function's stack
        frame will be; in fact, multiple invocations of the same function might
        need frames of different sizes. It would be interesting to know what
        kinds of complications this creates for compiler implementers, and how
        those problems have been worked around.

        Comment

        • Pete Becker

          #5
          Re: C99 dynamic array

          On 2008-02-13 15:50:05 -0500, Jeff Schwab <jeff@schwabcen ter.comsaid:
          >
          I believe VLAs use the stack, just like traditional arrays.
          They're not required to.

          --
          Pete
          Roundhouse Consulting, Ltd. (www.versatilecoding.com) Author of "The
          Standard C++ Library Extensions: a Tutorial and Reference
          (www.petebecker.com/tr1book)

          Comment

          • =?UTF-8?B?RXJpayBXaWtzdHLDtm0=?=

            #6
            Re: C99 dynamic array

            On 2008-02-13 21:50, Jeff Schwab wrote:
            kwikius wrote:
            >On Feb 13, 4:52 am, Jeff Schwab <j...@schwabcen ter.comwrote:
            >>kwikius wrote:
            >>>Does anyone know what a C99 dynamic array is
            >>A variable-length array, i.e. an array whose size can be set by a
            >>run-time variable.
            >>>
            >><C>
            >>#include <stdlib.h>
            >>>
            >>void f(size_t z) {
            >>>
            >> typedef enum some_t { some_value } some_type;
            >>>
            >> some_type a[5] = { some_value }; // always ok
            >>// some_type b[z] = { some_value }; // always illegal
            >> some_type c[z]; // ok in c99 only}
            >>>
            >></C>
            >>
            ><...>
            >>
            >>The std::vector is preferable in most respects, anyway. The down-side of
            >>vector is that it uses dynamic storage, which may incur more performance
            >>overhead than automatic (stack-based) storage.
            >>
            >Ah ha yes, but does the dynamic array actually just look like a
            >std::vector underneath (use heap allocation) or is there some other
            >magic.
            >>
            >Its a sort of holy grail isnt it, that you can create a dynamically
            >sized array without the heap, so if C99 dynamic array does use another
            >method to allocate, would be interesting.
            >>
            >(my guess is that it woud have same performance as std::vector. There
            >is no "magic")
            >
            I believe VLAs use the stack, just like traditional arrays. The "magic"
            is that the compiler doesn't know a priori how big the function's stack
            frame will be; in fact, multiple invocations of the same function might
            need frames of different sizes. It would be interesting to know what
            kinds of complications this creates for compiler implementers, and how
            those problems have been worked around.
            There should be little trouble to create the actual frame, nor to use
            VLAs, you just have to remember the size of each VLA and use it to
            calculate the offsets. Which means that some operations (probably all
            that accesses elements in an VLA) will require one or more additional
            computations to calculate the offset from the stack-pointer.

            --
            Erik Wikström

            Comment

            • Jeff Schwab

              #7
              Re: C99 dynamic array

              Erik Wikström wrote:
              On 2008-02-13 21:50, Jeff Schwab wrote:
              >kwikius wrote:
              >>On Feb 13, 4:52 am, Jeff Schwab <j...@schwabcen ter.comwrote:
              >>>kwikius wrote:
              >>>>Does anyone know what a C99 dynamic array is
              >>>A variable-length array, i.e. an array whose size can be set by a
              >>>run-time variable.
              >>>>
              >>><C>
              >>>#include <stdlib.h>
              >>>>
              >>>void f(size_t z) {
              >>>>
              >>> typedef enum some_t { some_value } some_type;
              >>>>
              >>> some_type a[5] = { some_value }; // always ok
              >>>// some_type b[z] = { some_value }; // always illegal
              >>> some_type c[z]; // ok in c99 only}
              >>>>
              >>></C>
              >><...>
              >>>
              >>>The std::vector is preferable in most respects, anyway. The down-side of
              >>>vector is that it uses dynamic storage, which may incur more performance
              >>>overhead than automatic (stack-based) storage.
              >>Ah ha yes, but does the dynamic array actually just look like a
              >>std::vector underneath (use heap allocation) or is there some other
              >>magic.
              >>>
              >>Its a sort of holy grail isnt it, that you can create a dynamically
              >>sized array without the heap, so if C99 dynamic array does use another
              >>method to allocate, would be interesting.
              >>>
              >>(my guess is that it woud have same performance as std::vector. There
              >>is no "magic")
              >I believe VLAs use the stack, just like traditional arrays. The "magic"
              >is that the compiler doesn't know a priori how big the function's stack
              >frame will be; in fact, multiple invocations of the same function might
              >need frames of different sizes. It would be interesting to know what
              >kinds of complications this creates for compiler implementers, and how
              >those problems have been worked around.
              >
              There should be little trouble to create the actual frame, nor to use
              VLAs, you just have to remember the size of each VLA and use it to
              calculate the offsets. Which means that some operations (probably all
              that accesses elements in an VLA) will require one or more additional
              computations to calculate the offset from the stack-pointer.
              That's per-invocation overhead, right? So recursive functions with VLAs
              could get very messy...

              Comment

              • Jeff Schwab

                #8
                Re: C99 dynamic array

                Pete Becker wrote:
                On 2008-02-13 15:50:05 -0500, Jeff Schwab <jeff@schwabcen ter.comsaid:
                >
                >>
                >I believe VLAs use the stack, just like traditional arrays.
                >
                They're not required to.
                Are there any implementations that use free store? If the compiler has
                to ensure that all possible return paths free the memory, it seems like
                it's half way to C++-style destructors.

                Comment

                • kwikius

                  #9
                  Re: C99 dynamic array

                  On Feb 13, 4:52 am, Jeff Schwab <j...@schwabcen ter.comwrote:
                  <C>
                  #include <stdlib.h>
                  >
                  void f(size_t z) {
                  <..>
                          some_type c[z]; // ok in c99 only}
                  Ah I think I get it. As far as the array is concerned z is a constant,
                  so it cant resize after its created. Thats quite neat, if you can grab
                  an arbitrary amount of space on the stack in a function.

                  As observed later, it then raises questions about how this affects
                  optimisations, as you have a runtime constant.

                  So it looks like you arent getting something for nothing, but maybe
                  you are getting it quite cheap :-)

                  regards
                  Andy Little



                  Comment

                  • Ian Collins

                    #10
                    Re: C99 dynamic array

                    kwikius wrote:
                    On Feb 13, 4:52 am, Jeff Schwab <j...@schwabcen ter.comwrote:
                    >
                    ><C>
                    >#include <stdlib.h>
                    >>
                    >void f(size_t z) {
                    >
                    <..>
                    > some_type c[z]; // ok in c99 only}
                    >
                    Ah I think I get it. As far as the array is concerned z is a constant,
                    so it cant resize after its created. Thats quite neat, if you can grab
                    an arbitrary amount of space on the stack in a function.
                    >
                    As observed later, it then raises questions about how this affects
                    optimisations, as you have a runtime constant.
                    >
                    There is also one potentially crippling problem with VLAs: no indication
                    of failure. You can bugger your stack without realising.

                    Another complication is the incompatibility with C caused by the
                    different interpretation of const,

                    void f() {
                    const size_t s = 42;

                    int bla[s];
                    }

                    requires a VLA in C, but not in C++.

                    --
                    Ian Collins.

                    Comment

                    • kwikius

                      #11
                      Re: C99 dynamic array

                      On Feb 14, 8:18 am, Ian Collins <ian-n...@hotmail.co mwrote:
                      kwikius wrote:
                      On Feb 13, 4:52 am, Jeff Schwab <j...@schwabcen ter.comwrote:
                      >
                      <C>
                      #include <stdlib.h>
                      >
                      void f(size_t z) {
                      >
                      <..>
                              some_type c[z]; // ok in c99 only}
                      >
                      Ah I think I get it. As far as the array is concerned z is a constant,
                      so it cant resize after its created. Thats quite neat, if you can grab
                      an arbitrary amount of space on the stack in a function.
                      >
                      As observed later, it then raises questions about how this affects
                      optimisations, as you have a runtime constant.
                      >
                      There is also one potentially crippling problem with VLAs: no indication
                      of failure.  You can bugger your stack without realising.
                      >
                      Another complication is the incompatibility with C caused by the
                      different interpretation of const,
                      >
                      void f() {
                        const size_t s = 42;
                      >
                        int bla[s];
                      >
                      }
                      >
                      requires a VLA in C, but not in C++.
                      My current opinion is:

                      Looks cool but only on paper. Essentially its a local optimisation,
                      but in practise gives the optimiser one more extremely heavyweight
                      variable to deal with, the stack pointer, and so probably causes major
                      problems in wider optimisations, such as inlining. OTOH I don't know
                      much about optimisation, but they do seem to run a mile from runtime
                      constants and especially pointers which this looks likely to create in
                      abundance.

                      So in practise I would guess most implementations would end up using
                      the heap to solve this, unless they are specifically not allowed to,
                      which apparently isnt the case.

                      Its interesting though ... I guess C++ can sit back and watch
                      progress.

                      regards
                      Andy Little







                      Comment

                      • Ian Collins

                        #12
                        Re: C99 dynamic array

                        James Kanze wrote:
                        >On Feb 14, 8:18 am, Ian Collins <ian-n...@hotmail.co mwrote:
                        >
                        >>There is also one potentially crippling problem with VLAs:
                        >>no indication of failure. You can bugger your stack without
                        >>realising.
                        >
                        You can do that very well without VLA's as well. Stack overflow
                        is undefined behavior in both C and C++.
                        >
                        True, but I was drawing a comparison with the idiomatic C++ solution
                        (the use of std::vector). VLAs are a C solution to a problem we don't
                        have in C++.

                        --
                        Ian Collins.

                        Comment

                        • Jerry Coffin

                          #13
                          Re: C99 dynamic array

                          In article <_ZKdncvySLL56i _anZ2dnUVZ_oaon Z2d@comcast.com >,
                          jeff@schwabcent er.com says...

                          [ ... ]
                          Not AFAIK, although C++0x will incorporate some features of C99. The
                          std::vector is preferable in most respects, anyway. The down-side of
                          vector is that it uses dynamic storage, which may incur more performance
                          overhead than automatic (stack-based) storage. Chances are excellent
                          that whatever you're doing, std::vector is a better choice than a raw array.
                          C++ 0x also includes std::array, which is really much closer to a VLA --
                          i.e. the size is constant once it's created. The only major difference
                          that occurs to me offhand is that std::array has explicit support for
                          zero-sized arrays, whereas C99 requires the size of a VLA to be greater
                          than zero.

                          --
                          Later,
                          Jerry.

                          The universe is a figment of its own imagination.

                          Comment

                          • Jeff Schwab

                            #14
                            Re: C99 dynamic array

                            Jerry Coffin wrote:
                            In article <_ZKdncvySLL56i _anZ2dnUVZ_oaon Z2d@comcast.com >,
                            jeff@schwabcent er.com says...
                            >
                            [ ... ]
                            >
                            >Not AFAIK, although C++0x will incorporate some features of C99. The
                            >std::vector is preferable in most respects, anyway. The down-side of
                            >vector is that it uses dynamic storage, which may incur more performance
                            >overhead than automatic (stack-based) storage. Chances are excellent
                            >that whatever you're doing, std::vector is a better choice than a raw array.
                            >
                            C++ 0x also includes std::array, which is really much closer to a VLA --
                            i.e. the size is constant once it's created. The only major difference
                            that occurs to me offhand is that std::array has explicit support for
                            zero-sized arrays, whereas C99 requires the size of a VLA to be greater
                            than zero.
                            The point of a VLA is that the size doesn't have to be a constant
                            expression. The size of a TR1 std::array is a template parameter, and
                            as such does have to be a constant (at compile-time) expression. As far
                            as I know, std::vector will continue to be the closest thing C++ has to
                            a C99 VLA.

                            Comment

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