Dear All,
I'm working on a 3d breakout game in C++, and I'm having a little trouble with the collision. It will detect that the ball has hit the paddle just fine, but after that, how do I determine where the ball should go? I've just been mirroring the direction
But this makes for very uninteresting gameplay. Any help would be very greatly appreciated.
I'm working on a 3d breakout game in C++, and I'm having a little trouble with the collision. It will detect that the ball has hit the paddle just fine, but after that, how do I determine where the ball should go? I've just been mirroring the direction
Code:
Ball.Velocity().x *= -1;
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