Hi all, I need to depth-sort around 5000 alpha-blended particles stored inside a linked list (not the std one); blending is not additive, glAlphaFunc() is not a option obviously and depth buffer tricks help a bit but don't work in many situations.
I've spent hours looking on the web for informations about this topic but I couldn't find any clear explanation or tutorial about depth sorting techniques or what is the best technique to do this.
Any help will be really appreciated.
Thanks a lot,
Michele
I've spent hours looking on the web for informations about this topic but I couldn't find any clear explanation or tutorial about depth sorting techniques or what is the best technique to do this.
Any help will be really appreciated.
Thanks a lot,
Michele
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