So I was taking a look at Stromcode's WIN32 API tutorial and he was going over window objects within a parent window. He said you have to assign a resource value to each object. Anyways, I was looking over his source code and I found something I didn't know what it was for and that he didn't explain.
So my question is what is all the APS stuff, basically everything in the second half?
Code:
//{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by Win32WrapperClass.rc // #define IDB_GOSCAN 101 #define IDE_IPADDRESS 102 #define IDE_STARTPORT 103 #define IDE_ENDPORT 104 #define IDS_IPADDRESS 105 #define IDS_STARTPORT 106 #define IDS_ENDPORT 107 #define IDT_OUTPUT 108 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 102 #define _APS_NEXT_COMMAND_VALUE 40002 #define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_SYMED_VALUE 109 #endif #endif
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