mini project

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • pangsans
    New Member
    • Dec 2006
    • 47

    mini project

    hai
    i wud like to do a mini project with two of my friends in c or c++.i jus cant decide on a suitable one.it wud n very very helpful if u guys cud suggest some topics
  • hpbutterbeer
    New Member
    • Oct 2006
    • 7

    #2
    uhmmm...hi...i got a project last term....it's a typing tutor game where random characters fall down the screen and the user must hit the letter before it reaches the bottom. the letters that are already typed/hit will turn into asterisks(*).

    or maybe a movie info system (database) that would be able to add movies, delete movies,purchase tickets...every thing really...

    hehe...hope these are helpful in one way or another....

    Comment

    • pangsans
      New Member
      • Dec 2006
      • 47

      #3
      hai
      thanks
      hpbutterbeer!lo vely to get a reply from a harry potter fan!am a harry potter freak too!!!
      thanks.i ll try doing the typing tutor thing
      can u give me a breif idea to start upon?

      Comment

      • hpbutterbeer
        New Member
        • Oct 2006
        • 7

        #4
        haha...really?? ? you are one too? gosh....potter fanatics are EVERYWHERE i tell you!!! :D

        Here are the specs from that project...we spent a week of sleepless nights for that...we're doing the Text Twist game right now...

        The machine project is a game called Typing Tutor. It is similar to typing or keyboarding games such as Typer Shark.

        Characters are released on the screen at random. These characters are determined at random as well. The goal of the game is to type as many characters falling from the screen as possible before the characters reach the bottom line. Each time the user types a character on time, that character turns into an asterisk as a signal that it has been typed. The user then accumulates the corresponding points that the character is worth. There should be at most 10 characters on the screen at one time. The game ends when 100 characters have been released.

        The basic user interface is displayed below. It is recommended to have an interface 50 characters wide and 15 characters tall.

        There are three types of characters, and each type has a corresponding colour and is worth a certain number of points. The types of characters are as follows.

        1. Alphabet
        Lower case letters appear in green and are worth 5 points.
        Upper case letters appear in yellow and are worth 7 points.
        2. Numbers
        Numbers appear in blue and are worth 10 points.
        3. Symbols
        Special characters appear in red and are worth 12 points.
        Allowed characters are ~ ! @ # $ % ^ & ( ) _ + { } [ ] | \ : ; " ' < , > . ? /
        The asterisk (*) symbol is used for indicating that the character has been typed and so it is not one of the allowed characters.

        The game has 3 difficulty levels, which indicate what types of characters will appear on the screen. The difficulty level is given as an option to the user at the start of each game. The three difficulty levels are as follows.

        1. Easy - Only the alphabet characters appear on the screen.
        2. Medium - The alphabet and numbers appear on the screen.
        3. Difficult - All types of characters appear on the screen.

        Comment

        • pangsans
          New Member
          • Dec 2006
          • 47

          #5
          Originally posted by hpbutterbeer
          haha...really?? ? you are one too? gosh....potter fanatics are EVERYWHERE i tell you!!! :D

          Here are the specs from that project...we spent a week of sleepless nights for that...we're doing the Text Twist game right now...

          The machine project is a game called Typing Tutor. It is similar to typing or keyboarding games such as Typer Shark.

          Characters are released on the screen at random. These characters are determined at random as well. The goal of the game is to type as many characters falling from the screen as possible before the characters reach the bottom line. Each time the user types a character on time, that character turns into an asterisk as a signal that it has been typed. The user then accumulates the corresponding points that the character is worth. There should be at most 10 characters on the screen at one time. The game ends when 100 characters have been released.

          The basic user interface is displayed below. It is recommended to have an interface 50 characters wide and 15 characters tall.

          There are three types of characters, and each type has a corresponding colour and is worth a certain number of points. The types of characters are as follows.

          1. Alphabet
          Lower case letters appear in green and are worth 5 points.
          Upper case letters appear in yellow and are worth 7 points.
          2. Numbers
          Numbers appear in blue and are worth 10 points.
          3. Symbols
          Special characters appear in red and are worth 12 points.
          Allowed characters are ~ ! @ # $ % ^ & ( ) _ + { } [ ] | \ : ; " ' < , > . ? /
          The asterisk (*) symbol is used for indicating that the character has been typed and so it is not one of the allowed characters.

          The game has 3 difficulty levels, which indicate what types of characters will appear on the screen. The difficulty level is given as an option to the user at the start of each game. The three difficulty levels are as follows.

          1. Easy - Only the alphabet characters appear on the screen.
          2. Medium - The alphabet and numbers appear on the screen.
          3. Difficult - All types of characters appear on the screen.

          gee thanks!u must b really brainy to have implemented this!awesome!ca n this b done only with c/c++ or do we need something else too?
          think u ll b sorted into ravenclaw for ur brains!

          Comment

          • sarchanakumar
            New Member
            • Nov 2006
            • 2

            #6
            Hi Friend,

            Solving Difficult Mathematical Equations through C or C++. Then my name is S.Archanakumar. I think that you might consider my suggestion. We will meet through mail. Give your mail id. Bye. Take Care. Meet soon thro mail.

            Comment

            • pangsans
              New Member
              • Dec 2006
              • 47

              #7
              Originally posted by sarchanakumar
              Hi Friend,

              Solving Difficult Mathematical Equations through C or C++. Then my name is S.Archanakumar. I think that you might consider my suggestion. We will meet through mail. Give your mail id. Bye. Take Care. Meet soon thro mail.
              hai archana
              my email is pangsans@gmail. com
              thnx 4 ur suggestion!if u know anymore topics,i d gladly welcome them!
              ur email?

              Comment

              • hpbutterbeer
                New Member
                • Oct 2006
                • 7

                #8
                Oh no! I didn't make that stuff up! It was given to us by our professors and we just worked on it. haha, thanks for the compliment though, even if you totally misunderstood.. .oh well... :D

                Comment

                Working...